Passive Skills
418 Β· "Wild" passives can be inherited by breeding| Passive | Rank | Effect | Source | Surgery |
|---|---|---|---|---|
| Remarkable Craftsmanship | +4 | Work Speed +75% | Wild | 0G |
| Diamond Body | +4 | Defense +30% Immune to Flinch Immune to Knockback | Wild | 0G |
| Swift | +4 | 30% increase to movement speed. | Wild | 0G |
| Demon God | +4 | Attack +30%, Defense +5% | Wild | 0G |
| Mastery of Fasting | +4 | Hunger decreases +20.0% slower. | Wild | 0G |
| Heart of the Immovable King | +4 | SAN drops +20.0% slower. | Wild | 0G |
| Lightfooted | +4 | Mounted Jump Count +1 | Wild | - |
| Lavish Hospitality | +4 | Drop Items obtained from this Pal +100% | Wild | - |
| Eternal Engine | +4 | Max Stamina +75% *This effect is only valid for rideable pals. | Wild | 0G |
| King of the Waves | +4 | 50% increase movement speed on water. | Wild | 0G |
| Vampiric | +4 | Absorbs 5% of damage dealt and restores Health. Does not sleep at night and continues to work. | Wild | 0G |
| Ranch Master | +4 | Farming's Work Suitability +2 | Wild | - |
| Healing Coach | +3 | Player Auto Health Regeneration Rate +5% | Wild | 50,000G |
| Serenity | +3 | Active skill cooldown reduction 30% Attack +10% | Wild | 50,000G |
| Artisan | +3 | Work Speed +50% | Wild | 50,000G |
| Burly Body | +3 | Defense +20% Immune to Flinch | Wild | 50,000G |
| Runner | +3 | 20% increase to movement speed. | Wild | 50,000G |
| Ferocious | +3 | Attack +20% | Wild | 50,000G |
| Diet Lover | +3 | Hunger decreases +15.0% slower. | Wild | 50,000G |
| Workaholic | +3 | SAN drops +15.0% slower. | Wild | 50,000G |
| Wellness Watcher | +3 | Player Stamina Consumption -5.0% | Wild | 50,000G |
| Reload Master | +3 | Player Reload Speed +4% | Wild | 50,000G |
| Noble | +3 | Increases the value of items when sold by +5% | Wild | 50,000G |
| Service-Minded | +3 | Drop Items obtained from this Pal +50% | Wild | - |
| Infinite Stamina | +3 | Max Stamina +50% *This effect is only valid for rideable pals. | Wild | 50,000G |
| Ace Swimmer | +3 | 40% increase movement speed on water. | Wild | 50,000G |
| Vanguard | +3 | 10% increase in Player Attack. | Wild | 50,000G |
| Stronghold Strategist | +3 | 10% increase in Player Defense. | Wild | 50,000G |
| Logging Foreman | +3 | 25% increase in Player Logging Efficiency. | Wild | 50,000G |
| Mine Foreman | +3 | 25% increase in Player Mining Efficiency. | Wild | 50,000G |
| Motivational Leader | +3 | 25% increase in Player Work Speed. | Wild | 50,000G |
| Farmhand | +3 | Farming's Work Suitability +1 | Wild | - |
| Heavyweight | +2 | Defense +20% Immune to Knockback | Wild | - |
| Musclehead | +2 | Attack +30%, Work Speed -50% | Wild | 50,000G |
| Impatient | +1 | Active skill cooldown reduction 15% | Wild | 10,000G |
| Serious | +1 | Work Speed +20% | Wild | 10,000G |
| Hard Skin | +1 | Defense +10% | Wild | 10,000G |
| Hydromaniac | +1 | 10% increase in Water attack damage. | Wild | - |
| Veil of Darkness | +1 | 10% increase in Dark attack damage. | Wild | - |
| Blood of the Dragon | +1 | 10% increase in Dragon attack damage. | Wild | - |
| Power of Gaia | +1 | 10% increase in Earth attack damage. | Wild | - |
| Pyromaniac | +1 | 10% increase in Fire attack damage. | Wild | - |
| Coldblooded | +1 | 10% increase in Ice attack damage. | Wild | - |
| Fragrant Foliage | +1 | 10% increase in Grass attack damage. | Wild | - |
| Spirit of Zen | +1 | 10% increase in Neutral attack damage. | Wild | - |
| Capacitor | +1 | 10% increase in Lightning attack damage. | Wild | - |
| Waterproof | +1 | 10% decrease in incoming Water damage. | Wild | - |
| Cheery | +1 | 10% decrease in incoming Dark damage. | Wild | - |
| Dragonkiller | +1 | 10% decrease in incoming Dragon damage. | Wild | - |
| Earthquake Resistant | +1 | 10% decrease in incoming Earth damage. | Wild | - |
| Suntan Lover | +1 | 10% decrease in incoming Fire damage. | Wild | - |
| Heated Body | +1 | 10% decrease in incoming Ice damage. | Wild | - |
| Botanical Barrier | +1 | 10% decrease in incoming Grass damage. | Wild | - |
| Abnormal | +1 | 10% decrease in incoming Neutral damage. | Wild | - |
| Insulated Body | +1 | 10% decrease in incoming Lightning damage. | Wild | - |
| Nimble | +1 | 10% increase to movement speed. | Wild | 10,000G |
| Insomnia | +1 | Does not sleep and continues to work even at night. | Wild | 10,000G |
| Brave | +1 | Attack +10% | Wild | 10,000G |
| Work Slave | +1 | Work Speed +30%, Attack -30% | Wild | 10,000G |
| Dainty Eater | +1 | Hunger decreases +10.0% slower. | Wild | 10,000G |
| Positive Thinker | +1 | SAN drops +10.0% slower. | Wild | 10,000G |
| Conceited | +1 | Work Speed +10%, Defense -10% | Wild | - |
| Masochist | +1 | Defense +15%, Attack -15% | Wild | - |
| Aggressive | +1 | Attack +10%, Defense -10% | Wild | - |
| Hooligan | +1 | Attack +15%, Work Speed -10% | Wild | - |
| Sadist | +1 | Attack +15%, Defense -15% | Wild | - |
| Fine Furs | +1 | Increases the value of items when sold by +3% | Wild | 10,000G |
| Fit as a Fiddle | +1 | Max Stamina +25% *This effect is only valid for rideable pals. | Wild | 10,000G |
| Sleek Stroke | +1 | 30% increase movement speed on water. | Wild | 10,000G |
| Easygoing | -1 | Active skill cooldown extension 15% | Wild | - |
| Clumsy | -1 | Work Speed -10% | Wild | - |
| Downtrodden | -1 | Defense -10% | Wild | - |
| Night Owl | -1 | Tends to nap through the day, due to being nocturnal. | Wild | - |
| Mercy Hit | -1 | Pacifist. Will not reduce the target's Health below 1. | Wild | 10,000G |
| Coward | -1 | Attack -10% | Wild | - |
| Glutton | -1 | Hunger decreases +10.0% faster. | Wild | - |
| Unstable | -1 | SAN drops +10.0% faster. | Wild | - |
| Shabby | -1 | Decreases the value of items when sold by 10% | Wild | - |
| Sickly | -1 | Max Stamina 25% *This effect is only valid for rideable pals. | Wild | - |
| Bottomless Stomach | -2 | Hunger decreases +15.0% faster. | Wild | - |
| Destructive | -2 | SAN drops +15.0% faster. | Wild | - |
| Slacker | -3 | Work Speed -30% | Wild | - |
| Brittle | -3 | Defense -20% | Wild | - |
| Pacifist | -3 | Attack -20% | Wild | - |
| Twin-Edged Holy Blade | +5 | Attack +50% Defense 30% World Tree resources will not vanish when approached. | 0G | |
| God of Destruction | +5 | Attack +40% Defense +20% Max Health 50% World Tree resources will not vanish when approached. | 0G | |
| Demonβs Hand | +5 | Work Speed +90% SAN decreases +15.0% faster World Tree resources will not vanish when approached. | 0G | |
| Sanctified Meat Shield | +5 | Defense +50% Attack 30% World Tree resources will not vanish when approached. | 0G | |
| World Tree's Bounty | +5 | Decrease Hunger depletion rate by +50.0% HP 20% World Tree resources will not vanish when approached. | 0G | |
| Dimensional Leap | +5 | Movement Speed +50% Increases Hunger depletion rate by +15.0% World Tree resources will not vanish when approached. | 0G | |
| Hermit Sage | +5 | SAN drops +50.0% slower. Work Speed 20% World Tree resources will not vanish when approached. | 0G | |
| Attack Up Lv. 4 | +4 | Attack +20% | - | |
| Attack Up (S) Lv. 4 | +4 | Attack +12% | - | |
| Pal Attack Up Lv. 4 | +4 | Attack +16% | - | |
| Tempest Fury | +4 | Active skill cooldown reduction 0% Attack +0% | - | |
| Pal Defense Up Lv. 4 | +4 | Defense +20% | - | |
| Pal Dark Damage Enhancement Lv. 4 | +4 | Dark damage +20% | - | |
| Pal Dragon Damage Enhancement Lv. 4 | +4 | Dragon damage +20% | - | |
| Pal Ground Damage Enhancement Lv. 4 | +4 | Ground damage +20% | - | |
| Pal Electric Damage Enhancement Lv. 4 | +4 | Electric damage +20% | - | |
| Pal Fire Damage Enhancement Lv. 4 | +4 | Fire damage +20% | - | |
| Pal Ice Damage Enhancement Lv. 4 | +4 | Ice damage +20% | - | |
| Pal Grass Damage Enhancement Lv. 4 | +4 | Grass damage +20% | - | |
| Pal Neutral Damage Enhancement Lv. 4 | +4 | Neutral damage +20% | - | |
| Pal Water Damage Enhancement Lv. 4 | +4 | Water damage +20% | - | |
| Water Damage Reduction Lv. 4 | +4 | Water damage taken -35% | - | |
| Dark Damage Reduction Lv. 4 | +4 | Dark damage taken -35% | - | |
| Dragon Damage Reduction Lv. 4 | +4 | Dragon damage taken -35% | - | |
| Ground Damage Reduction Lv. 4 | +4 | Ground damage taken -35% | - | |
| Fire Damage Reduction Lv. 4 | +4 | Fire damage taken -35% | - | |
| Ice Damage Reduction Lv. 4 | +4 | Ice damage taken -35% | - | |
| Grass Damage Reduction Lv. 4 | +4 | Grass damage taken -35% | - | |
| Neutral Damage Reduction Lv. 4 | +4 | Neutral damage taken -35% | - | |
| Electric Damage Reduction Lv. 4 | +4 | Electric damage taken -35% | - | |
| Eternal Flame | +4 | 30% increase in Fire attack damage 30% increase in Lightning attack damage | - | |
| Health Up Lv. 4 | +4 | Max HP +25% | - | |
| Invader | +4 | 30% increase in Dark attack damage. 30% increase in Dragon attack damage. | - | |
| Legend | +4 | Attack +20% Defense +20% Movement Speed increases 20% | - | |
| Babysitter | +4 | While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm. | 0G | |
| Heavily Armored | +4 | Immune to Explosion Damage | 0G | |
| Immortality | +4 | Absorbs 5% of damage dealt and restores Health. Pal Auto Health Regeneration Rate +100%. Attack +15%. | 0G | |
| Idiosyncratic | +4 | Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage | 0G | |
| Lunker | +4 | 20% increase in Water attack damage 20% increase in Ice attack damage Defense +20% | - | |
| Blood Is Fuel | +4 | Absorbs 0% of damage dealt and restores Health. Does not sleep at night and continues to work. | - | |
| Lucky | +4 | Attack +15%, Defense +15%, Work Speed +20% | Β· Rare | - |
| Sky Strider | +4 | Mounted Jump Count +2 | 0G | |
| Savior | +4 | 30% increase in Neutral attack damage. 30% increase in Grass attack damage. | - | |
| Mining Yield Up Lv. 5 | +4 | Massively increases the drop amount of Stone and Ore. | - | |
| Siren of the Void | +4 | 30% increase in Dark attack damage. 30% increase in Ice attack damage. | - | |
| Logging Yield Up Lv. 5 | +4 | Massively increases the drop amount of Wood. | - | |
| Speedy Worker Lv. 4 | +4 | Work Speed +25% | - | |
| Defense Up Lv. 4 | +4 | Defense +25% | - | |
| Attack Up Lv. 3 | +3 | Attack +15% | - | |
| Attack Up (S) Lv. 3 | +3 | Attack +9% | - | |
| Pal Attack Up Lv. 3 | +3 | Attack +12% | - | |
| Pal Defense Up Lv. 3 | +3 | Defense +15% | - | |
| Lord of the Sea | +3 | 30% increase in Water attack damage. | - | |
| Lord of the Underworld | +3 | 30% increase in Dark attack damage. | - | |
| Pal Dark Damage Enhancement Lv. 3 | +3 | Dark damage +18% | - | |
| Divine Dragon | +3 | 30% increase in Dragon attack damage. | - | |
| Pal Dragon Damage Enhancement Lv. 3 | +3 | Dragon damage +18% | - | |
| Earth Emperor | +3 | 30% increase in Earth attack damage. | - | |
| Pal Ground Damage Enhancement Lv. 3 | +3 | Ground damage +18% | - | |
| Pal Electric Damage Enhancement Lv. 3 | +3 | Electric damage +18% | - | |
| Flame Emperor | +3 | 30% increase in Fire attack damage. | - | |
| Pal Fire Damage Enhancement Lv. 3 | +3 | Fire damage +18% | - | |
| Ice Emperor | +3 | 30% increase in Ice attack damage. | - | |
| Pal Ice Damage Enhancement Lv. 3 | +3 | Ice damage +18% | - | |
| Spirit Emperor | +3 | 30% increase in Grass attack damage. | - | |
| Pal Grass Damage Enhancement Lv. 3 | +3 | Grass damage +18% | - | |
| Celestial Emperor | +3 | 30% increase in Neutral attack damage. | - | |
| Pal Neutral Damage Enhancement Lv. 3 | +3 | Neutral damage +18% | - | |
| Lord of Lightning | +3 | 30% increase in Lightning attack damage. | - | |
| Pal Water Damage Enhancement Lv. 3 | +3 | Water damage +18% | - | |
| Water Damage Reduction Lv. 3 | +3 | Water damage taken -30% | - | |
| Dark Damage Reduction Lv. 3 | +3 | Dark damage taken -30% | - | |
| Dragon Damage Reduction Lv. 3 | +3 | Dragon damage taken -30% | - | |
| Earth Damage Reduction Lv. 3 | +3 | Ground damage taken -30% | - | |
| Fire Damage Reduction Lv. 3 | +3 | Fire damage taken -30% | - | |
| Ice Damage Reduction Lv. 3 | +3 | Ice damage taken -30% | - | |
| Grass Damage Reduction Lv. 3 | +3 | Grass damage taken -30% | - | |
| Neutral Damage Reduction Lv. 3 | +3 | Neutral damage taken -30% | - | |
| Electric Damage Reduction Lv. 3 | +3 | Electric damage taken -30% | - | |
| PIDF Commander | +3 | Attack +20%, Movement Speed +10% | - | |
| Free Pal Alliance Founder | +3 | Attack +20%, Movement Speed +10% | - | |
| Rayne Syndicate Boss | +3 | Attack +20% Movement Speed increases 10% | - | |
| Leader of the Moonflowers | +3 | Attack +20%, Movement Speed +10% | - | |
| PAL Genetic Research Unit Commander | +3 | Attack +20%, Movement Speed +10% | - | |
| Jarl of Feybreak | +3 | Attack +20%, Movement Speed +10% | - | |
| Brothers of the Eternal Pyre Soul Leader | +3 | Attack +20%, Movement Speed +10% | - | |
| Health Up Lv. 3 | +3 | Max HP +20% | - | |
| Max Carrying Capacity Lv. 3 | +3 | Max carry weight +200% | - | |
| Whopper | +3 | 5% increase in Water attack damage 5% increase in Ice attack damage Defense +5% | - | |
| Pal EXP Up Lv. 3 | +3 | Pal EXP +50% | - | |
| Mining Yield Up Lv. 3 | +3 | Greatly increases the drop amount of Stone and Ore. | - | |
| Mining Yield Up Lv. 4 | +3 | Significantly increases the drop amount of Stone and Ore. | - | |
| Logging/Mining Yield Up | +3 | Significantly increases the drop amount of Wood, Stone, and Ore. | - | |
| Cold Resistance Lv. 3 | +3 | Cold resistance +3% | - | |
| Heat Resistance Lv. 3 | +3 | Heat resistance +3% | - | |
| Heat Resistance Lv. 3 / Cold Resistance Lv. 3 | +3 | Cold resistance +3%, Heat resistance +3% | - | |
| Logging Yield Up Lv. 3 | +3 | Greatly increases the drop amount of Wood. | - | |
| Logging Yield Up Lv. 4 | +3 | Significantly increases the drop amount of Wood. | - | |
| Speedy Worker Lv. 3 | +3 | Work Speed +20% | - | |
| Defense Up Lv. 3 | +3 | Defense +20% | - | |
| Attack Up Lv. 2 | +2 | Attack +10% | - | |
| Attack Up (S) Lv. 2 | +2 | Attack +6% | - | |
| Pal Attack Up Lv. 2 | +2 | Attack +8% | - | |
| Pal Defense Up Lv. 2 | +2 | Defense +10% | - | |
| Pal Dark Damage Enhancement Lv. 2 | +2 | Dark damage +12% | - | |
| Pal Dragon Damage Enhancement Lv. 2 | +2 | Dragon damage +12% | - | |
| Pal Ground Damage Enhancement Lv. 2 | +2 | Ground damage +12% | - | |
| Pal Electric Damage Enhancement Lv. 2 | +2 | Electric damage +12% | - | |
| Pal Fire Damage Enhancement Lv. 2 | +2 | Fire damage +12% | - | |
| Pal Ice Damage Enhancement Lv. 2 | +2 | Ice damage +12% | - | |
| Pal Grass Damage Enhancement Lv. 2 | +2 | Grass damage +12% | - | |
| Pal Neutral Damage Enhancement Lv. 2 | +2 | Neutral damage +12% | - | |
| Pal Water Damage Enhancement Lv. 2 | +2 | Water damage +12% | - | |
| Water Damage Reduction Lv. 2 | +2 | Water damage taken -25% | - | |
| Dark Damage Reduction Lv. 2 | +2 | Dark damage taken -25% | - | |
| Dragon Damage Reduction Lv. 2 | +2 | Dragon damage taken -25% | - | |
| Earth Damage Reduction Lv. 2 | +2 | Ground damage taken -25% | - | |
| Fire Damage Reduction Lv. 2 | +2 | Fire damage taken -25% | - | |
| Ice Damage Reduction Lv. 2 | +2 | Ice damage taken -25% | - | |
| Grass Damage Reduction Lv. 2 | +2 | Grass damage taken -25% | - | |
| Neutral Damage Reduction Lv. 2 | +2 | Neutral damage taken -25% | - | |
| Electric Damage Reduction Lv. 2 | +2 | Electric damage taken -25% | - | |
| Health Up Lv. 2 | +2 | Max HP +15% | - | |
| Pal EXP Up Lv. 2 | +2 | Pal EXP +40% | - | |
| Cold Resistance Lv. 2 | +2 | Cold resistance +2% | - | |
| Heat Resistance Lv. 2 | +2 | Heat resistance +2% | - | |
| Heat Resistance Lv. 2 / Cold Resistance Lv. 2 | +2 | Cold resistance +2%, Heat resistance +2% | - | |
| Speedy Worker Lv. 2 | +2 | Work Speed +15% | - | |
| Defense Up Lv. 2 | +2 | Defense +15% | - | |
| Aerial Dash +1 | +1 | Aerial Dash +1 | - | |
| Aerial Dash +2 | +1 | Aerial Dash +2 | - | |
| Aerial Dash +3 | +1 | Aerial Dash +3 | - | |
| Aerial Dash +4 | +1 | Aerial Dash +4 | - | |
| Otherworldly Cells | +1 | Attack +10% Fire damage reduction 15% Lightning damage reduction 15% | - | |
| Attack Up Lv. 1 | +1 | Attack +5% | - | |
| Attack Up (S) Lv. 1 | +1 | Attack +3% | - | |
| Pal Attack Up Lv. 1 | +1 | Attack +4% | - | |
| Extended Dodge Invincibility | +1 | AvoidDurationUp_EquipSkill +20% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Dragon Damage Enhancement (Medium) | +1 | Dragon damage +2% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Water Damage Enhancement (Small) | +1 | Water damage +1% | - | |
| Electric Damage Enhancement (Medium) | +1 | Electric damage +2% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Water Damage Enhancement (Small) | +1 | Water damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Neutral Damage Enhancement (Medium) | +1 | Neutral damage +2% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Dragon Damage Enhancement (Large) | +1 | Dragon damage +3% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Electric Damage Enhancement (Medium) | +1 | Electric damage +2% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Dragon Damage Enhancement (Small) | +1 | Dragon damage +1% | - | |
| Neutral Damage Enhancement (Small) | +1 | Neutral damage +1% | - | |
| Electric Damage Enhancement (Medium) | +1 | Electric damage +2% | - | |
| Fire Damage Enhancement (Small) | +1 | Fire damage +1% | - | |
| Fire Damage Enhancement (Small) | +1 | Fire damage +1% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Fire Damage Enhancement (Medium) | +1 | Fire damage +2% | - | |
| Fire Damage Enhancement (Small) | +1 | Fire damage +1% | - | |
| Dragon Damage Enhancement (Medium) | +1 | Dragon damage +2% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Ground Damage Enhancement (Medium) | +1 | Ground damage +2% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Dark Damage Enhancement (Medium) | +1 | Dark damage +2% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Neutral Damage Enhancement (Small) | +1 | Neutral damage +1% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Ground Damage Enhancement (Medium) | +1 | Ground damage +2% | - | |
| Water Damage Enhancement (Medium) | +1 | Water damage +2% | - | |
| Ice Damage Enhancement (Small) | +1 | Ice damage +1% | - | |
| Ice Damage Enhancement (Large) | +1 | Ice damage +3% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Ice Damage Enhancement (Large) | +1 | Ice damage +3% | - | |
| Fire Damage Enhancement (Large) | +1 | Fire damage +3% | - | |
| Dragon Damage Enhancement (Large) | +1 | Dragon damage +3% | - | |
| Fire Damage Enhancement (Medium) | +1 | Fire damage +2% | - | |
| Neutral Damage Enhancement (Small) | +1 | Neutral damage +1% | - | |
| Ice Damage Enhancement (Medium) | +1 | Ice damage +2% | - | |
| Fire Damage Enhancement (Large) | +1 | Fire damage +3% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Ice Damage Enhancement (Large) | +1 | Ice damage +3% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Dragon Damage Enhancement (Small) | +1 | Dragon damage +1% | - | |
| Grass Damage Enhancement (Large) | +1 | Grass damage +3% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Water Damage Enhancement (Medium) | +1 | Water damage +2% | - | |
| Fire Damage Enhancement (Small) | +1 | Fire damage +1% | - | |
| Dark Damage Enhancement (Medium) | +1 | Dark damage +2% | - | |
| Ice Damage Enhancement (Small) | +1 | Ice damage +1% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Neutral Damage Enhancement (Small) | +1 | Neutral damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Neutral Damage Enhancement (Small) | +1 | Neutral damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Water Damage Enhancement (Large) | +1 | Water damage +3% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Ground Damage Enhancement (Medium) | +1 | Ground damage +2% | - | |
| Ice Damage Enhancement (Medium) | +1 | Ice damage +2% | - | |
| Fire Damage Enhancement (Medium) | +1 | Fire damage +2% | - | |
| Neutral Damage Enhancement (Large) | +1 | Neutral damage +3% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Water Damage Enhancement (Small) | +1 | Water damage +1% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Dragon Damage Enhancement (Small) | +1 | Dragon damage +1% | - | |
| Fire Damage Enhancement (Large) | +1 | Fire damage +3% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Water Damage Enhancement (Medium) | +1 | Water damage +2% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Fire Damage Enhancement (Small) | +1 | Fire damage +1% | - | |
| Ice Damage Enhancement (Medium) | +1 | Ice damage +2% | - | |
| Ice Damage Enhancement (Small) | +1 | Ice damage +1% | - | |
| Ice Damage Enhancement (Large) | +1 | Ice damage +3% | - | |
| Neutral Damage Enhancement (Medium) | +1 | Neutral damage +2% | - | |
| Dark Damage Enhancement (Medium) | +1 | Dark damage +2% | - | |
| Ice Damage Enhancement (Small) | +1 | Ice damage +1% | - | |
| Dragon Damage Enhancement (Medium) | +1 | Dragon damage +2% | - | |
| Ground Damage Enhancement (Medium) | +1 | Ground damage +2% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Capture Strength +1 | +1 | Capture rate +1% | - | |
| Capture Strength +2 | +1 | Capture rate +2% | - | |
| Capture Strength +3 | +1 | Capture rate +3% | - | |
| Capture Strength +4 | +1 | Capture rate +4% | - | |
| Capture Strength +5 | +1 | Capture rate +5% | - | |
| Capture Strength +6 | +1 | Capture rate +6% | - | |
| Berry Picker | +1 | Gathering yield -0% | - | |
| Egg Layer | +1 | Gathering yield -0% | - | |
| Milk Maker | +1 | Gathering yield -0% | - | |
| Gold Digger | +1 | Gathering yield -0% | - | |
| Confectioner | +1 | Gathering yield -0% | - | |
| Wool Maker | +1 | Gathering yield -0% | - | |
| Wool Maker | +1 | Gathering yield -0% | - | |
| Silk Spinner | +1 | Gathering yield -0% | - | |
| Pal Defense Up Lv. 1 | +1 | Defense +5% | - | |
| Explosion Immunity | +1 | Defuser_ExplosiveSpore +1%, Defuser_ExplosiveSpore +1%, ExplosionResist +100%, ExplosionResist +100% | - | |
| Dark Damage Enhancement (Small) | +1 | Dark damage +1% | - | |
| Pal Dark Damage Enhancement Lv. 1 | +1 | Dark damage +6% | - | |
| Dark Damage Enhancement (Medium) | +1 | Dark damage +2% | - | |
| Dark Damage Enhancement (Large) | +1 | Dark damage +3% | - | |
| Dragon Damage Enhancement (Small) | +1 | Dragon damage +1% | - | |
| Pal Dragon Damage Enhancement Lv. 1 | +1 | Dragon damage +6% | - | |
| Dragon Damage Enhancement (Medium) | +1 | Dragon damage +2% | - | |
| Dragon Damage Enhancement (Large) | +1 | Dragon damage +3% | - | |
| Ground Damage Enhancement (Small) | +1 | Ground damage +1% | - | |
| Pal Ground Damage Enhancement Lv. 1 | +1 | Ground damage +6% | - | |
| Ground Damage Enhancement (Medium) | +1 | Ground damage +2% | - | |
| Ground Damage Enhancement (Large) | +1 | Ground damage +3% | - | |
| Electric Damage Enhancement (Small) | +1 | Electric damage +1% | - | |
| Pal Electric Damage Enhancement Lv. 1 | +1 | Electric damage +6% | - | |
| Electric Damage Enhancement (Medium) | +1 | Electric damage +2% | - | |
| Electric Damage Enhancement (Large) | +1 | Electric damage +3% | - | |
| Fire Damage Enhancement (Small) | +1 | Fire damage +1% | - | |
| Pal Fire Damage Enhancement Lv. 1 | +1 | Fire damage +6% | - | |
| Fire Damage Enhancement (Medium) | +1 | Fire damage +2% | - | |
| Fire Damage Enhancement (Large) | +1 | Fire damage +3% | - | |
| Ice Damage Enhancement (Small) | +1 | Ice damage +1% | - | |
| Pal Ice Damage Enhancement Lv. 1 | +1 | Ice damage +6% | - | |
| Ice Damage Enhancement (Medium) | +1 | Ice damage +2% | - | |
| Ice Damage Enhancement (Large) | +1 | Ice damage +3% | - | |
| Grass Damage Enhancement (Small) | +1 | Grass damage +1% | - | |
| Pal Grass Damage Enhancement Lv. 1 | +1 | Grass damage +6% | - | |
| Grass Damage Enhancement (Medium) | +1 | Grass damage +2% | - | |
| Grass Damage Enhancement (Large) | +1 | Grass damage +3% | - | |
| Neutral Damage Enhancement (Small) | +1 | Neutral damage +1% | - | |
| Pal Neutral Damage Enhancement Lv. 1 | +1 | Neutral damage +6% | - | |
| Neutral Damage Enhancement (Medium) | +1 | Neutral damage +2% | - | |
| Neutral Damage Enhancement (Large) | +1 | Neutral damage +3% | - | |
| Water Damage Enhancement (Small) | +1 | Water damage +1% | - | |
| Pal Water Damage Enhancement Lv. 1 | +1 | Water damage +6% | - | |
| Water Damage Enhancement (Medium) | +1 | Water damage +2% | - | |
| Water Damage Enhancement (Large) | +1 | Water damage +3% | - | |
| Water Damage Reduction Lv. 1 | +1 | Water damage taken -15% | - | |
| Dark Damage Reduction Lv. 1 | +1 | Dark damage taken -15% | - | |
| Dragon Damage Reduction Lv. 1 | +1 | Dragon damage taken -15% | - | |
| Earth Damage Reduction Lv. 1 | +1 | Ground damage taken -15% | - | |
| Fire Damage Reduction Lv. 1 | +1 | Fire damage taken -15% | - | |
| Ice Damage Reduction Lv. 1 | +1 | Ice damage taken -15% | - | |
| Grass Damage Reduction Lv. 1 | +1 | Grass damage taken -15% | - | |
| Neutral Damage Reduction Lv. 1 | +1 | Neutral damage taken -15% | - | |
| Electric Damage Reduction Lv. 1 | +1 | Electric damage taken -15% | - | |
| Health Up Lv. 1 | +1 | Max HP +10% | - | |
| Toxic Gas Immunity | +1 | InvalidToxicGas 0%, InvalidToxicGas 0% | - | |
| Jump Count Increase +1 | +1 | Jump Count Increase +1 | - | |
| Jump Count Increase +2 | +1 | Jump Count Increase +2 | - | |
| Jump Count Increase +3 | +1 | Jump Count Increase +3 | - | |
| Jump Power Boost | +1 | Jump Power Boost | - | |
| Max Carrying Capacity Lv. 1 | +1 | Max carry weight +50% | - | |
| Max Carrying Capacity Lv. 2 | +1 | Max carry weight +150% | - | |
| Pal EXP Up Lv. 1 | +1 | Pal EXP +30% | - | |
| Sharing is Caring | +1 | Drop Items obtained from this Pal +15% | - | |
| Sphere Curve +1 | +1 | CurveType +7% | - | |
| Sphere Slider | +1 | CurveType +8% | - | |
| Sphere Weight +1 | +1 | CurveType +16% | - | |
| Sphere Homing | +1 | CurveType +19% | - | |
| Sphere Range +1 | +1 | CurveType +1% | - | |
| Sphere Range +2 | +1 | CurveType +2% | - | |
| Mining Yield Up Lv. 1 | +1 | Slightly increases the drop amount of Stone and Ore. | - | |
| Mining Yield Up Lv. 2 | +1 | Increases the drop amount of Stone and Ore. | - | |
| Cold Resistance Lv. 1 | +1 | Cold resistance +1% | - | |
| Heat Resistance Lv. 1 | +1 | Heat resistance +1% | - | |
| Heat Resistance Lv. 1 / Cold Resistance Lv. 1 | +1 | Cold resistance +1%, Heat resistance +1% | - | |
| Logging Yield Up Lv. 1 | +1 | Slightly increases the drop amount of Wood. | - | |
| Logging Yield Up Lv. 2 | +1 | Increases the drop amount of Wood. | - | |
| Speedy Worker Lv. 1 | +1 | Work Speed +10% | - | |
| Defense Up Lv. 1 | +1 | Defense +10% | - | |
| Party Pal Trust Boost | -1 | FriendshipPoint_Increase +50% | - | |
| Max Carrying Capacity Lv. 1 | -1 | Max carry weight +50% | - | |
| Max Carrying Capacity Lv. 2 | -1 | Max carry weight +100% | - | |
| Max Carrying Capacity Lv. 3 | -1 | Max carry weight +200% | - | |
| Max Carrying Capacity Lv. 4 | -1 | Max carry weight +300% | - | |
| Hallowed Power: Magic | -1 | DamageUpIfEquipped_YakushimaMagicWeapon +20% | - | |
| Hallowed Power: Close Range | -1 | DamageUpIfEquipped_YakushimaMeleeWeapon +20% | - | |
| Hallowed Power: Ranged | -1 | DamageUpIfEquipped_YakushimaRangedWeapon +20% | - | |
| Hallowed Power: Summon | -1 | DamageUpIfEquipped_YakushimaSummonWeapon +20% | - | |
| Hallowed Guard | -1 | ForYakushimaDefenceRate +30% | - |
When breeding, passives are inherited at random from the combined pool of both parents. Plan a route to the exact passives you want with the breeding calculator.