Element Chart

Super effective attacks deal 2x damage, resisted ones 0.5x

Type Cycle

Water→Fire→Grass→Ground→Electric→ Water
Fire→Ice→Dragon→Dark→Neutral

Attacking along an arrow deals 2x damage; against it, 0.5x. For dual-element Pals the two multipliers are multiplied.

Attack → Defense Multipliers

Rows: attack element · Columns: defending Pal
ATK \ DEFNeutralFireWaterElectricGrassDarkDragonGroundIce
Neutral·····×0.5···
Fire··×0.5·×2···×2
Water·×2·×0.5·····
Electric··×2····×0.5·
Grass·×0.5·····×2·
Dark×2·····×0.5··
Dragon·····×2··×0.5
Ground···×2×0.5····
Ice·×0.5····×2··
Strong against (2x): None
Weak to (takes 2x): Dark
Strong against (2x): GrassIce
Weak to (takes 2x): Water
Strong against (2x): Fire
Weak to (takes 2x): Electric
Electric25 Pals →
Strong against (2x): Water
Weak to (takes 2x): Ground
Strong against (2x): Ground
Weak to (takes 2x): Fire
Strong against (2x): Neutral
Weak to (takes 2x): Dragon
Strong against (2x): Dark
Weak to (takes 2x): Ice
Strong against (2x): Electric
Weak to (takes 2x): Grass
Strong against (2x): Dragon
Weak to (takes 2x): Fire