Drop Tablesβ€ΊSalvageβ€ΊSalvage Rank 1

βš“ Salvage Rank 1

Salvage

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.55 item stacks per opening.

Slots5
Avg picks2.55
Distinct items18

Slot 1

Slot chance 100%12 items Β· total weight 77.3
ItemQtyWeightIn slotChance
Gold Coin1000~1300 (step 10)3038.8%38.8%
Small Pal Soul1~22025.9%25.9%
Silver Key1~21012.9%12.9%
Hyper Sphere156.47%6.47%
Low Quality Recovery Meds1~356.47%6.47%
Recovery Meds1~322.59%2.59%
Advanced Technical Manual1~311.29%1.29%
Ancient Technical Manual1~311.29%1.29%
Ruby1~311.29%1.29%
Training Manual (M)1~311.29%1.29%
Medical Supplies1~311.29%1.29%
Training Manual (L)1~30.30.39%0.39%

Slot 2

Slot chance 100%4 items Β· total weight 115.15
ItemQtyWeightIn slotChance
Gold Coin1300~150010086.8%86.8%
Giga Sphere2~4108.68%8.68%
Pal Reverser143.47%3.47%
Beginner Fishing Rod (Gumoss) Schematic11.151%1%

Slot 3

Slot chance 30%1 item Β· total weight 10
ItemQtyWeightIn slotChance
Coralum Ore1~210100%30%

Slot 4

Slot chance 25%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Simple Bait2~31100%25%

Slot 5

Slot chance 0.5%1 item Β· total weight 10
ItemQtyWeightIn slotChance
Dog Coin3~810100%0.5%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Gold Coin91.9%1,662.11000~150012
Coralum Ore30%0.451~23
Small Pal Soul25.9%0.3881~21
Simple Bait25%0.6252~34
Silver Key12.9%0.1941~21
Giga Sphere8.68%0.2612~42
Low Quality Recovery Meds6.47%0.1291~31
Hyper Sphere6.47%0.06511
Pal Reverser3.47%0.03512
Recovery Meds2.59%0.0521~31
Advanced Technical Manual1.29%0.0261~31
Ancient Technical Manual1.29%0.0261~31
Ruby1.29%0.0261~31
Training Manual (M)1.29%0.0261~31
Medical Supplies1.29%0.0261~31
Beginner Fishing Rod (Gumoss) Schematic1%0.0112
Dog Coin0.5%0.0283~85
Training Manual (L)0.39%0.0081~31

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.