Drop Tablesβ€ΊDungeon Rewardsβ€ΊSky Island Dungeon 1 Reward (Technology Book)

πŸ•³οΈ Sky Island Dungeon 1 Reward (Technology Book)

Dungeon Rewards Β· Sky Island

This table has 2 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2 item stacks per opening.

Slots2
Avg picks2
Distinct items4

Slot 1

Slot chance 100%3 items Β· total weight 3
ItemQtyWeightIn slotChance
Futuristic Technical Manual1133.3%33.3%
Ancient Technical Manual1~3133.3%33.3%
Hartalis Slab1133.3%33.3%

Slot 2

Slot chance 100%1 item Β· total weight 100
ItemQtyWeightIn slotChance
Gold Coin4000~4300100100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Gold Coin100%4,1504000~43002
Ancient Technical Manual33.3%0.6671~31
Futuristic Technical Manual33.3%0.33311
Hartalis Slab33.3%0.33311

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.