Drop Tablesβ€ΊEnemy Campsβ€ΊSky Island Enemy Camp Chest

β›Ί Sky Island Enemy Camp Chest

Enemy Camps Β· Sky Island

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.

Slots3
Avg picks3
Distinct items39

Slot 1

Slot chance 100%33 items Β· total weight 140.448

Slot 2

Slot chance 100%1 item Β· total weight 100
ItemQtyWeightIn slotChance
Gold Coin5000~5500100100%100%

Slot 3

Slot chance 100%6 items Β· total weight 108.5
ItemQtyWeightIn slotChance
Soralite5~103027.6%27.6%
Sol Sphere1~32624%24%
Seafood Pasta1~22624%24%
Training Manual (XL)1~21513.8%13.8%
Training Manual (L)2~3109.22%9.22%
Pal Reverser1~21.51.38%1.38%

Per-item totals

per opening

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.