Drop Tablesβ€ΊEnemy Campsβ€ΊSky Island Enemy Camp Final Chest

β›Ί Sky Island Enemy Camp Final Chest

Enemy Camps Β· Sky Island

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items39

Slot 1

Slot chance 100%22 items Β· total weight 83.712

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Kinship Peach11100%100%

Slot 3

Slot chance 100%3 items Β· total weight 150
ItemQtyWeightIn slotChance
Xenolord Slab Fragment15033.3%33.3%
Hartalis Slab Fragment15033.3%33.3%
Blazamut Ryu Slab Fragment15033.3%33.3%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%1 item Β· total weight 50
ItemQtyWeightIn slotChance
Treasure Map Legendary150100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Kinship Peach100%112
Treasure Map Legendary100%115
Ancient Technical Manual35.8%0.7171~31
Futuristic Technical Manual35.8%0.5381~21
Xenolord Slab Fragment33.3%0.33313
Hartalis Slab Fragment33.3%0.33313
Blazamut Ryu Slab Fragment33.3%0.33313
Laser Sword Schematic 18.36%0.08411
Heavy Assault Rifle Schematic 15.97%0.0611
Tactical Grenade Launcher Schematic 13.58%0.03611
Ancient Helm Schematic 12.39%0.02411
Ancient Armor Schematic 12.39%0.02411
Heavy Assault Rifle Schematic 21.67%0.01711
Tactical Grenade Launcher Schematic 21.19%0.01211
Laser Sword Schematic 20.72%0.00711
Ancient Helm Schematic 20.48%0.00511
Ancient Armor Schematic 20.48%0.00511
Heavy Assault Rifle Schematic 30.33%0.00311
Tactical Grenade Launcher Schematic 30.24%0.00211
Laser Sword Schematic 30.14%0.00111
Ancient Helm Schematic 30.096%<0.00111
Ancient Armor Schematic 30.096%<0.00111
Heavy Assault Rifle Schematic 40.067%<0.00111
Tactical Grenade Launcher Schematic 40.048%<0.00111
Laser Sword Schematic 40.029%<0.00111
Ancient Helm Schematic 40.019%<0.00111
Ancient Armor Schematic 40.019%<0.00111
Applied Kindling Handbook I0.0083%<0.00114
Applied Watering Handbook I0.0083%<0.00114
Applied Planting Handbook I0.0083%<0.00114
Applied Generating Electricity Handbook I0.0083%<0.00114
Applied Handiwork Handbook I0.0083%<0.00114
Applied Gathering Handbook I0.0083%<0.00114
Applied Lumbering Handbook I0.0083%<0.00114
Applied Mining Handbook I0.0083%<0.00114
Applied Medicine Production Handbook I0.0083%<0.00114
Applied Cooling Handbook I0.0083%<0.00114
Applied Transporting Handbook I0.0083%<0.00114
Applied Ranching Handbook I0.0083%<0.00114

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.