βΊ Sky Island Enemy Camp Final Chest
Enemy Camps Β· Sky IslandThis table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.
Slots5
Avg picks4
Distinct items39
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~2 | 30 | 35.8% | 35.8% | |
| 1~3 | 30 | 35.8% | 35.8% | |
| 1 | 7 | 8.36% | 8.36% | |
| 1 | 5 | 5.97% | 5.97% | |
| 1 | 3 | 3.58% | 3.58% | |
| 1 | 2 | 2.39% | 2.39% | |
| 1 | 2 | 2.39% | 2.39% | |
| 1 | 1.4 | 1.67% | 1.67% | |
| 1 | 1 | 1.19% | 1.19% | |
| 1 | 0.6 | 0.72% | 0.72% | |
| 1 | 0.4 | 0.48% | 0.48% | |
| 1 | 0.4 | 0.48% | 0.48% | |
| 1 | 0.28 | 0.33% | 0.33% | |
| 1 | 0.2 | 0.24% | 0.24% | |
| 1 | 0.12 | 0.14% | 0.14% | |
| 1 | 0.08 | 0.096% | 0.096% | |
| 1 | 0.08 | 0.096% | 0.096% | |
| 1 | 0.056 | 0.067% | 0.067% | |
| 1 | 0.04 | 0.048% | 0.048% | |
| 1 | 0.024 | 0.029% | 0.029% | |
| 1 | 0.016 | 0.019% | 0.019% | |
| 1 | 0.016 | 0.019% | 0.019% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 100% | 100% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 50 | 33.3% | 33.3% | |
| 1 | 50 | 33.3% | 33.3% | |
| 1 | 50 | 33.3% | 33.3% |
Slot 4
Slot chance 0.1%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% | |
| 1 | 1 | 8.33% | 0.0083% |
Slot 5
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 50 | 100% | 100% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.