Drop Tablesβ€ΊEnemy Campsβ€ΊGrassland Enemy Camp Final Chest

β›Ί Grassland Enemy Camp Final Chest

Enemy Camps Β· Grassland

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items37

Slot 1

Slot chance 100%18 items Β· total weight 82.464
ItemQtyWeightIn slotChance
Advanced Technical Manual13036.4%36.4%
Ancient Technical Manual13036.4%36.4%
Musket Schematic 1167.28%7.28%
Makeshift Handgun Schematic 1144.85%4.85%
Metal Helm Schematic 1144.85%4.85%
Metal Armor Schematic 1144.85%4.85%
Musket Schematic 211.21.46%1.46%
Makeshift Handgun Schematic 210.80.97%0.97%
Metal Helm Schematic 210.80.97%0.97%
Metal Armor Schematic 210.80.97%0.97%
Musket Schematic 310.240.29%0.29%
Makeshift Handgun Schematic 310.160.19%0.19%
Metal Helm Schematic 310.160.19%0.19%
Metal Armor Schematic 310.160.19%0.19%
Musket Schematic 410.0480.058%0.058%
Makeshift Handgun Schematic 410.0320.039%0.039%
Metal Helm Schematic 410.0320.039%0.039%
Metal Armor Schematic 410.0320.039%0.039%

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Sapphire11100%100%

Slot 3

Slot chance 100%2 items Β· total weight 100
ItemQtyWeightIn slotChance
Training Manual (M)2~36060%60%
Training Manual (L)1~24040%40%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%4 items Β· total weight 100
ItemQtyWeightIn slotChance
Treasure Map Common14040%40%
Rayne Syndicate Flag Schematic12525%25%
Wooden Barricade Schematic12525%25%
Treasure Map Uncommon11010%10%

Per-item totals

per opening

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.