Drop Tablesβ€ΊEnemy Campsβ€ΊGrassland Sea Base Final Chest

β›Ί Grassland Sea Base Final Chest

Enemy Camps Β· Grassland

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4.01 item stacks per opening.

Slots5
Avg picks4.01
Distinct items29

Slot 1

Slot chance 100%13 items Β· total weight 27.32

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Kinship Peach11100%100%

Slot 3

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Training Manual (L)1~21100%100%

Slot 4

Slot chance 0.5%12 items Β· total weight 12

Slot 5

Slot chance 100%2 items Β· total weight 50
ItemQtyWeightIn slotChance
Treasure Map Uncommon14080%80%
Treasure Map Rare11020%20%

Per-item totals

per opening

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.