Drop Tablesβ€ΊSupply Dropsβ€ΊGrassland Supply Drop

πŸͺ‚ Grassland Supply Drop

Supply Drops Β· Grassland

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4.01 item stacks per opening.

Slots5
Avg picks4.01
Distinct items48

Slot 2

Slot chance 100%28 items Β· total weight 34.944

Slot 3

Slot chance 100%5 items Β· total weight 5
ItemQtyWeightIn slotChance
Vital Remedy2120%20%
Stamina Remedy2120%20%
Might Remedy2120%20%
Speed Remedy2120%20%
Burden Remedy2120%20%

Slot 4

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Crude Oil10~201100%100%

Slot 5

Slot chance 100%2 items Β· total weight 2
ItemQtyWeightIn slotChance
Mega Sphere5~10150%50%
Giga Sphere3~5150%50%

Slot 6

Slot chance 1%12 items Β· total weight 12

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Crude Oil100%1510~204
Mega Sphere50%3.755~105
Giga Sphere50%23~55
Crossbow Schematic 120%0.212
Vital Remedy20%0.423
Stamina Remedy20%0.423
Might Remedy20%0.423
Speed Remedy20%0.423
Burden Remedy20%0.423
Feathered Hair Band Schematic 114.3%0.14312
Musket Schematic 111.4%0.11412
Makeshift Handgun Schematic 111.4%0.11412
Pelt Armor Schematic 111.4%0.11412
Heat Resistant Pelt Armor Schematic 15.72%0.05712
Cold Resistant Pelt Armor Schematic 15.72%0.05712
Crossbow Schematic 24.01%0.0412
Feathered Hair Band Schematic 22.86%0.02912
Musket Schematic 22.29%0.02312
Makeshift Handgun Schematic 22.29%0.02312
Pelt Armor Schematic 22.29%0.02312
Heat Resistant Pelt Armor Schematic 21.14%0.01112
Cold Resistant Pelt Armor Schematic 21.14%0.01112
Crossbow Schematic 30.8%0.00812
Feathered Hair Band Schematic 30.57%0.00612
Musket Schematic 30.46%0.00512
Makeshift Handgun Schematic 30.46%0.00512
Pelt Armor Schematic 30.46%0.00512
Heat Resistant Pelt Armor Schematic 30.23%0.00212
Cold Resistant Pelt Armor Schematic 30.23%0.00212
Crossbow Schematic 40.16%0.00212
Feathered Hair Band Schematic 40.11%0.00112
Musket Schematic 40.092%<0.00112
Makeshift Handgun Schematic 40.092%<0.00112
Pelt Armor Schematic 40.092%<0.00112
Applied Kindling Handbook I0.083%<0.00116
Applied Watering Handbook I0.083%<0.00116
Applied Planting Handbook I0.083%<0.00116
Applied Generating Electricity Handbook I0.083%<0.00116
Applied Handiwork Handbook I0.083%<0.00116
Applied Gathering Handbook I0.083%<0.00116
Applied Lumbering Handbook I0.083%<0.00116
Applied Mining Handbook I0.083%<0.00116
Applied Medicine Production Handbook I0.083%<0.00116
Applied Cooling Handbook I0.083%<0.00116
Applied Transporting Handbook I0.083%<0.00116
Applied Ranching Handbook I0.083%<0.00116
Heat Resistant Pelt Armor Schematic 40.046%<0.00112
Cold Resistant Pelt Armor Schematic 40.046%<0.00112

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.