πͺ Sakurajima Supply Drop
Supply Drops Β· SakurajimaThis table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4.5 item stacks per opening.
Slots5
Avg picks4.5
Distinct items40
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 8 | 26.7% | 26.7% | |
| 1 | 5 | 16.7% | 16.7% | |
| 1 | 5 | 16.7% | 16.7% | |
| 1 | 3 | 10% | 10% | |
| 1 | 3 | 10% | 10% | |
| 1 | 1.6 | 5.34% | 5.34% | |
| 1 | 1 | 3.34% | 3.34% | |
| 1 | 1 | 3.34% | 3.34% | |
| 1 | 0.6 | 2% | 2% | |
| 1 | 0.6 | 2% | 2% | |
| 1 | 0.32 | 1.07% | 1.07% | |
| 1 | 0.2 | 0.67% | 0.67% | |
| 1 | 0.2 | 0.67% | 0.67% | |
| 1 | 0.12 | 0.4% | 0.4% | |
| 1 | 0.12 | 0.4% | 0.4% | |
| 1 | 0.064 | 0.21% | 0.21% | |
| 1 | 0.04 | 0.13% | 0.13% | |
| 1 | 0.04 | 0.13% | 0.13% | |
| 1 | 0.024 | 0.08% | 0.08% | |
| 1 | 0.024 | 0.08% | 0.08% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 2 | 1 | 20% | 20% | |
| 2 | 1 | 20% | 20% | |
| 2 | 1 | 20% | 20% | |
| 2 | 1 | 20% | 20% | |
| 2 | 1 | 20% | 20% |
Slot 4
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 30~40 | 1 | 100% | 100% |
Slot 5
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 5~10 | 1 | 50% | 50% | |
| 2~5 | 1 | 50% | 50% |
Slot 6
Slot chance 50%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% | |
| 1 | 1 | 8.33% | 4.17% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.