Drop Tablesβ€ΊSmall Chestsβ€ΊSakurajima Small Chest

πŸ“¦ Sakurajima Small Chest

Small Chests Β· Sakurajima

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items18

Slot 1

Slot chance 100%18 items Β· total weight 91.97
ItemQtyWeightIn slotChance
Paldium Fragment1~51819.6%19.6%
Small Pal Soul1~31516.3%16.3%
Ore1~51213%13%
Coal1~51213%13%
Leather1~31213%13%
Medium Pal Soul1~21112%12%
Large Pal Soul188.7%8.7%
Legendary Sphere1~333.26%3.26%
Ultimate Sphere1~30.70.76%0.76%
Ground Skill Fruit: Rockburst10.030.033%0.033%
Ground Skill Fruit: Sand Twister10.030.033%0.033%
Ice Skill Fruit: Icicle Line10.030.033%0.033%
Dark Skill Fruit: Dark Cannon10.030.033%0.033%
Dragon Skill Fruit: Comet Strike10.030.033%0.033%
Skill Fruit: Pal Blast10.030.033%0.033%
Fire Skill Fruit: Ignis Rage10.030.033%0.033%
Ground Skill Fruit: Stone Blast10.030.033%0.033%
Dark Skill Fruit: Nightmare Ball10.030.033%0.033%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Paldium Fragment19.6%0.5871~51
Small Pal Soul16.3%0.3261~31
Ore13%0.3911~51
Coal13%0.3911~51
Leather13%0.2611~31
Medium Pal Soul12%0.1791~21
Large Pal Soul8.7%0.08711
Legendary Sphere3.26%0.0651~31
Ultimate Sphere0.76%0.0151~31
Ground Skill Fruit: Rockburst0.033%<0.00111
Ground Skill Fruit: Sand Twister0.033%<0.00111
Ice Skill Fruit: Icicle Line0.033%<0.00111
Dark Skill Fruit: Dark Cannon0.033%<0.00111
Dragon Skill Fruit: Comet Strike0.033%<0.00111
Skill Fruit: Pal Blast0.033%<0.00111
Fire Skill Fruit: Ignis Rage0.033%<0.00111
Ground Skill Fruit: Stone Blast0.033%<0.00111
Dark Skill Fruit: Nightmare Ball0.033%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.