Drop Tablesβ€ΊEnemy Campsβ€ΊSakurajima Enemy Camp Final Chest 2

β›Ί Sakurajima Enemy Camp Final Chest 2

Enemy Camps Β· Sakurajima

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items50

Slot 1

Slot chance 100%30 items Β· total weight 88.704

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Kinship Peach11100%100%

Slot 3

Slot chance 100%3 items Β· total weight 150
ItemQtyWeightIn slotChance
Xenolord Slab Fragment15033.3%33.3%
Hartalis Slab Fragment15033.3%33.3%
Blazamut Ryu Slab Fragment15033.3%33.3%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%4 items Β· total weight 100
ItemQtyWeightIn slotChance
Treasure Map Legendary15050%50%
Yakumo Statue Schematic12020%20%
Paper Lantern Schematic11515%15%
Red Wooden Lantern Schematic11515%15%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Kinship Peach100%112
Treasure Map Legendary50%0.515
Ancient Technical Manual33.8%0.6761~31
Futuristic Technical Manual33.8%0.5071~21
Xenolord Slab Fragment33.3%0.33313
Hartalis Slab Fragment33.3%0.33313
Blazamut Ryu Slab Fragment33.3%0.33313
Yakumo Statue Schematic20%0.215
Paper Lantern Schematic15%0.1515
Red Wooden Lantern Schematic15%0.1515
Grenade Launcher Schematic 17.89%0.07911
Gatling Gun Schematic 15.64%0.05611
Guided Missile Launcher Schematic 13.38%0.03411
Plasteel Helmet Schematic 12.25%0.02311
Heat Resistant Plasteel Armor Schematic 12.25%0.02311
Cold Resistant Plasteel Armor Schematic 12.25%0.02311
Lightweight Plasteel Armor Schematic 12.25%0.02311
Grenade Launcher Schematic 21.58%0.01611
Gatling Gun Schematic 21.13%0.01111
Guided Missile Launcher Schematic 20.68%0.00711
Plasteel Helmet Schematic 20.45%0.00511
Heat Resistant Plasteel Armor Schematic 20.45%0.00511
Cold Resistant Plasteel Armor Schematic 20.45%0.00511
Lightweight Plasteel Armor Schematic 20.45%0.00511
Grenade Launcher Schematic 30.32%0.00311
Gatling Gun Schematic 30.23%0.00211
Guided Missile Launcher Schematic 30.14%0.00111
Plasteel Helmet Schematic 30.09%<0.00111
Heat Resistant Plasteel Armor Schematic 30.09%<0.00111
Cold Resistant Plasteel Armor Schematic 30.09%<0.00111
Lightweight Plasteel Armor Schematic 30.09%<0.00111
Grenade Launcher Schematic 40.063%<0.00111
Gatling Gun Schematic 40.045%<0.00111
Guided Missile Launcher Schematic 40.027%<0.00111
Plasteel Helmet Schematic 40.018%<0.00111
Heat Resistant Plasteel Armor Schematic 40.018%<0.00111
Cold Resistant Plasteel Armor Schematic 40.018%<0.00111
Lightweight Plasteel Armor Schematic 40.018%<0.00111
Applied Kindling Handbook I0.0083%<0.00114
Applied Watering Handbook I0.0083%<0.00114
Applied Planting Handbook I0.0083%<0.00114
Applied Generating Electricity Handbook I0.0083%<0.00114
Applied Handiwork Handbook I0.0083%<0.00114
Applied Gathering Handbook I0.0083%<0.00114
Applied Lumbering Handbook I0.0083%<0.00114
Applied Mining Handbook I0.0083%<0.00114
Applied Medicine Production Handbook I0.0083%<0.00114
Applied Cooling Handbook I0.0083%<0.00114
Applied Transporting Handbook I0.0083%<0.00114
Applied Ranching Handbook I0.0083%<0.00114

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.