βΊ Forest Enemy Camp Chest 2
Enemy Camps Β· ForestThis table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.
Slots3
Avg picks3
Distinct items41
Slot 1
Slot chance 100%Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 2000~2500 | 100 | 100% | 100% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~3 | 26 | 26% | 26% | |
| 10~20 | 23 | 23% | 23% | |
| 2~3 | 23 | 23% | 23% | |
| 1~2 | 10 | 10% | 10% | |
| 1~2 | 10 | 10% | 10% | |
| 1 | 6 | 6% | 6% | |
| 1 | 2 | 2% | 2% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.