Drop Tables›Expeditions›Forest Expedition Reward

🧭 Forest Expedition Reward

Expeditions · Forest

This table has 10 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 10 item stacks per opening.

Slots10
Avg picks10
Distinct items13

Slot 1

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Pal Manuscript7~101100%100%

Slot 2

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Mega Sphere4~81100%100%

Slot 3

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Giga Sphere3~61100%100%

Slot 4

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ore30~501100%100%

Slot 5

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Paldium Fragment20~401100%100%

Slot 6

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Small Pal Soul5~7150%50%
Medium Pal Soul3~5150%50%

Slot 9

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Rushoar Pork3~8150%50%
Galeclaw Poultry3~8150%50%

Slot 10

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Mushroom3~10150%50%
Cavern Mushroom3~7150%50%

Slot 11

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Bellanoir's Slab Fragment1~21100%100%

Slot 12

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Parts2~31100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Ore100%4030~504
Paldium Fragment100%3020~405
Ancient Pal Manuscript100%8.57~101
Mega Sphere100%64~82
Giga Sphere100%4.53~63
Ancient Civilization Parts100%2.52~312
Bellanoir's Slab Fragment100%1.51~211
Mushroom50%3.253~1010
Small Pal Soul50%35~76
Rushoar Pork50%2.753~89
Galeclaw Poultry50%2.753~89
Cavern Mushroom50%2.53~710
Medium Pal Soul50%23~56

How the numbers work

Chance of an item = slot chance × (item weight ÷ total weight of the slot).

Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.