Drop Tablesβ€ΊEnemy Campsβ€ΊForest Enemy Camp Chest

β›Ί Forest Enemy Camp Chest

Enemy Camps Β· Forest

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.

Slots3
Avg picks3
Distinct items43

Slot 1

Slot chance 100%36 items Β· total weight 167.704

Slot 2

Slot chance 100%1 item Β· total weight 100
ItemQtyWeightIn slotChance
Gold Coin2000~2500100100%100%

Slot 3

Slot chance 100%7 items Β· total weight 100
ItemQtyWeightIn slotChance
Giga Sphere1~22626%26%
Coarse Ammo1~32323%23%
Grilled Galeclaw2~32323%23%
Frag Grenade1~21010%10%
Training Manual (M)1~21010%10%
Training Manual (L)166%6%
Pal Reverser122%2%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Gold Coin100%2,876.12000~400012
Small Pal Soul29.8%0.4471~21
Giga Sphere26%0.391~23
Grilled Galeclaw23%0.5752~33
Coarse Ammo23%0.461~33
Silver Key11.9%0.11911
Hyper Sphere11.9%0.11911
Frag Grenade10%0.151~23
Training Manual (M)10%0.151~23
Training Manual (L)6%0.0613
Low Grade Medical Supplies5.96%0.0611
Musket Schematic 14.17%0.04211
Medical Supplies2.98%0.0311
Makeshift Handgun Schematic 12.98%0.0311
Pal Reverser2%0.0213
Low Quality Recovery Meds1.79%0.01811
Makeshift SMG Schematic 11.79%0.01811
Metal Armor Schematic 11.79%0.01811
Metal Helm Schematic 11.19%0.01211
Heat Resistant Metal Armor Schematic 10.89%0.00911
Cold Resistant Metal Armor Schematic 10.89%0.00911
Musket Schematic 20.83%0.00811
Recovery Meds0.6%0.00611
Makeshift Handgun Schematic 20.6%0.00611
Makeshift SMG Schematic 20.36%0.00411
Metal Armor Schematic 20.36%0.00411
Metal Helm Schematic 20.24%0.00211
Heat Resistant Metal Armor Schematic 20.18%0.00211
Cold Resistant Metal Armor Schematic 20.18%0.00211
Musket Schematic 30.17%0.00211
Makeshift Handgun Schematic 30.12%0.00111
Makeshift SMG Schematic 30.072%<0.00111
Metal Armor Schematic 30.072%<0.00111
Metal Helm Schematic 30.048%<0.00111
Heat Resistant Metal Armor Schematic 30.036%<0.00111
Cold Resistant Metal Armor Schematic 30.036%<0.00111
Musket Schematic 40.033%<0.00111
Makeshift Handgun Schematic 40.024%<0.00111
Makeshift SMG Schematic 40.014%<0.00111
Metal Armor Schematic 40.014%<0.00111
Metal Helm Schematic 40.0095%<0.00111
Heat Resistant Metal Armor Schematic 40.0072%<0.00111
Cold Resistant Metal Armor Schematic 40.0072%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.