Drop Tablesβ€ΊEnemy Campsβ€ΊDesert Enemy Camp Final Chest

β›Ί Desert Enemy Camp Final Chest

Enemy Camps Β· Desert

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items43

Slot 1

Slot chance 100%22 items Β· total weight 88.704

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Emerald1~21100%100%

Slot 3

Slot chance 100%4 items Β· total weight 185
ItemQtyWeightIn slotChance
Training Manual (L)2~310054.1%54.1%
Bellanoir Libero's Slab Fragment14524.3%24.3%
Bellanoir's Slab Fragment13016.2%16.2%
Training Manual (XL)1~2105.41%5.41%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%4 items Β· total weight 80
ItemQtyWeightIn slotChance
Treasure Map Uncommon13037.5%37.5%
Treasure Map Rare12025%25%
Rayne Syndicate Flag Schematic11518.8%18.8%
Wooden Barricade Schematic11518.8%18.8%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Emerald100%1.51~22
Training Manual (L)54.1%1.3512~33
Treasure Map Uncommon37.5%0.37515
Futuristic Technical Manual33.8%0.33811
Ancient Technical Manual33.8%0.33811
Treasure Map Rare25%0.2515
Bellanoir Libero's Slab Fragment24.3%0.24313
Rayne Syndicate Flag Schematic18.8%0.18815
Wooden Barricade Schematic18.8%0.18815
Bellanoir's Slab Fragment16.2%0.16213
Makeshift Assault Rifle Schematic 17.89%0.07911
Compound Bow Schematic 15.64%0.05611
Training Manual (XL)5.41%0.0811~23
Heat Resistant Metal Armor Schematic 14.51%0.04511
Cold Resistant Metal Armor Schematic 14.51%0.04511
Old Revolver Schematic 13.38%0.03411
Makeshift Assault Rifle Schematic 21.58%0.01611
Compound Bow Schematic 21.13%0.01111
Heat Resistant Metal Armor Schematic 20.9%0.00911
Cold Resistant Metal Armor Schematic 20.9%0.00911
Old Revolver Schematic 20.68%0.00711
Makeshift Assault Rifle Schematic 30.32%0.00311
Compound Bow Schematic 30.23%0.00211
Heat Resistant Metal Armor Schematic 30.18%0.00211
Cold Resistant Metal Armor Schematic 30.18%0.00211
Old Revolver Schematic 30.14%0.00111
Makeshift Assault Rifle Schematic 40.063%<0.00111
Compound Bow Schematic 40.045%<0.00111
Heat Resistant Metal Armor Schematic 40.036%<0.00111
Cold Resistant Metal Armor Schematic 40.036%<0.00111
Old Revolver Schematic 40.027%<0.00111
Applied Kindling Handbook I0.0083%<0.00114
Applied Watering Handbook I0.0083%<0.00114
Applied Planting Handbook I0.0083%<0.00114
Applied Generating Electricity Handbook I0.0083%<0.00114
Applied Handiwork Handbook I0.0083%<0.00114
Applied Gathering Handbook I0.0083%<0.00114
Applied Lumbering Handbook I0.0083%<0.00114
Applied Mining Handbook I0.0083%<0.00114
Applied Medicine Production Handbook I0.0083%<0.00114
Applied Cooling Handbook I0.0083%<0.00114
Applied Transporting Handbook I0.0083%<0.00114
Applied Ranching Handbook I0.0083%<0.00114

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.