βΊ Desert Sea Base Final Chest
Enemy Camps Β· DesertThis table has 6 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 5.03 item stacks per opening.
Slots6
Avg picks5.03
Distinct items41
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 7 | 17.6% | 17.6% | |
| 1 | 5 | 12.6% | 12.6% | |
| 1 | 5 | 12.6% | 12.6% | |
| 1 | 5 | 12.6% | 12.6% | |
| 1 | 4 | 10.1% | 10.1% | |
| 1 | 3 | 7.55% | 7.55% | |
| 1 | 2 | 5.04% | 5.04% | |
| 1 | 2 | 5.04% | 5.04% | |
| 1 | 1.4 | 3.52% | 3.52% | |
| 1 | 1 | 2.52% | 2.52% | |
| 1 | 1 | 2.52% | 2.52% | |
| 1 | 0.8 | 2.01% | 2.01% | |
| 1 | 0.6 | 1.51% | 1.51% | |
| 1 | 0.4 | 1.01% | 1.01% | |
| 1 | 0.4 | 1.01% | 1.01% | |
| 1 | 0.28 | 0.7% | 0.7% | |
| 1 | 0.2 | 0.5% | 0.5% | |
| 1 | 0.2 | 0.5% | 0.5% | |
| 1 | 0.16 | 0.4% | 0.4% | |
| 1 | 0.12 | 0.3% | 0.3% | |
| 1 | 0.08 | 0.2% | 0.2% | |
| 1 | 0.08 | 0.2% | 0.2% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 100% | 100% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~2 | 5 | 50% | 50% | |
| 1~2 | 5 | 50% | 50% |
Slot 4
Slot chance 3%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% | |
| 1 | 1 | 8.33% | 0.25% |
Slot 5
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 30 | 60% | 60% | |
| 1 | 20 | 40% | 40% |
Slot 6
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 7 | 70% | 70% | |
| 1 | 3 | 30% | 30% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.