Drop Tablesβ€ΊEnemy Campsβ€ΊDesert Sea Base Final Chest

β›Ί Desert Sea Base Final Chest

Enemy Camps Β· Desert

This table has 6 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 5.03 item stacks per opening.

Slots6
Avg picks5.03
Distinct items41

Slot 1

Slot chance 100%22 items Β· total weight 39.72

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Kinship Peach11100%100%

Slot 3

Slot chance 100%2 items Β· total weight 10
ItemQtyWeightIn slotChance
Bellanoir Libero's Slab Fragment1~2550%50%
Blazamut Ryu Slab Fragment1~2550%50%

Slot 4

Slot chance 3%12 items Β· total weight 12

Slot 5

Slot chance 100%2 items Β· total weight 50
ItemQtyWeightIn slotChance
Treasure Map Rare13060%60%
Treasure Map Epic12040%40%

Slot 6

Slot chance 100%2 items Β· total weight 10
ItemQtyWeightIn slotChance
Training Manual (L)1770%70%
Training Manual (XL)1330%30%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Kinship Peach100%112
Training Manual (L)70%0.716
Treasure Map Rare60%0.615
Bellanoir Libero's Slab Fragment50%0.751~23
Blazamut Ryu Slab Fragment50%0.751~23
Treasure Map Epic40%0.415
Training Manual (XL)30%0.316
Pump-Action Shotgun Schematic 217.6%0.17611
Advanced Fishing Rod (Depresso) Schematic12.6%0.12611
Metal Bat Schematic 212.6%0.12611
Katana Schematic 212.6%0.12611
Refined Metal Helm Schematic 210.1%0.10111
Assault Rifle Schematic 27.55%0.07611
Heat Resistant Refined Metal Armor Schematic 25.04%0.0511
Cold Resistant Refined Metal Armor Schematic 25.04%0.0511
Pump-Action Shotgun Schematic 33.52%0.03511
Metal Bat Schematic 32.52%0.02511
Katana Schematic 32.52%0.02511
Refined Metal Helm Schematic 32.01%0.0211
Assault Rifle Schematic 31.51%0.01511
Heat Resistant Refined Metal Armor Schematic 31.01%0.0111
Cold Resistant Refined Metal Armor Schematic 31.01%0.0111
Pump-Action Shotgun Schematic 40.7%0.00711
Metal Bat Schematic 40.5%0.00511
Katana Schematic 40.5%0.00511
Refined Metal Helm Schematic 40.4%0.00411
Assault Rifle Schematic 40.3%0.00311
Applied Kindling Handbook I0.25%0.00314
Applied Watering Handbook I0.25%0.00314
Applied Planting Handbook I0.25%0.00314
Applied Generating Electricity Handbook I0.25%0.00314
Applied Handiwork Handbook I0.25%0.00314
Applied Gathering Handbook I0.25%0.00314
Applied Lumbering Handbook I0.25%0.00314
Applied Mining Handbook I0.25%0.00314
Applied Medicine Production Handbook I0.25%0.00314
Applied Cooling Handbook I0.25%0.00314
Applied Transporting Handbook I0.25%0.00314
Applied Ranching Handbook I0.25%0.00314
Heat Resistant Refined Metal Armor Schematic 40.2%0.00211
Cold Resistant Refined Metal Armor Schematic 40.2%0.00211

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.