Drop Tablesβ€ΊSmall Chestsβ€ΊDesert Small Chest

πŸ“¦ Desert Small Chest

Small Chests Β· Desert

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items18

Slot 1

Slot chance 100%19 items Β· total weight 106.06
ItemQtyWeightIn slotChance
Paldium Fragment2~72018.9%18.9%
Ore2~41514.1%14.1%
Coal1~31514.1%14.1%
Small Pal Soul11514.1%14.1%
Small Pal Soul1~31514.1%14.1%
Medium Pal Soul198.49%8.49%
Leather187.54%7.54%
Large Pal Soul165.66%5.66%
Hyper Sphere121.89%1.89%
Ultra Sphere10.70.66%0.66%
Skill Fruit: Pal Blast10.040.038%0.038%
Grass Skill Fruit: Solar Blast10.040.038%0.038%
Grass Skill Fruit: Grass Tornado10.040.038%0.038%
Water Skill Fruit: Hydro Laser10.040.038%0.038%
Fire Skill Fruit: Ignis Breath10.040.038%0.038%
Electric Skill Fruit: Tri-Lightning10.040.038%0.038%
Ground Skill Fruit: Sand Tornado10.040.038%0.038%
Ice Skill Fruit: Blizzard Spike10.040.038%0.038%
Ice Skill Fruit: Crystal Breath10.040.038%0.038%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Small Pal Soul28.3%0.4241~31
Paldium Fragment18.9%0.8492~71
Ore14.1%0.4242~41
Coal14.1%0.2831~31
Medium Pal Soul8.49%0.08511
Leather7.54%0.07511
Large Pal Soul5.66%0.05711
Hyper Sphere1.89%0.01911
Ultra Sphere0.66%0.00711
Skill Fruit: Pal Blast0.038%<0.00111
Grass Skill Fruit: Solar Blast0.038%<0.00111
Grass Skill Fruit: Grass Tornado0.038%<0.00111
Water Skill Fruit: Hydro Laser0.038%<0.00111
Fire Skill Fruit: Ignis Breath0.038%<0.00111
Electric Skill Fruit: Tri-Lightning0.038%<0.00111
Ground Skill Fruit: Sand Tornado0.038%<0.00111
Ice Skill Fruit: Blizzard Spike0.038%<0.00111
Ice Skill Fruit: Crystal Breath0.038%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.