π¦ Dark Island Small Chest
Small Chests Β· Dark IslandThis table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.
Slots1
Avg picks1
Distinct items18
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~5 | 16 | 15.2% | 15.2% | |
| 1~2 | 16 | 15.2% | 15.2% | |
| 1 | 16 | 15.2% | 15.2% | |
| 1~5 | 16 | 15.2% | 15.2% | |
| 1~3 | 15 | 14.3% | 14.3% | |
| 1~2 | 12 | 11.4% | 11.4% | |
| 1~2 | 9 | 8.56% | 8.56% | |
| 1~3 | 2 | 1.9% | 1.9% | |
| 1~3 | 0.5 | 0.48% | 0.48% | |
| 1 | 0.4 | 0.38% | 0.38% | |
| 1 | 0.4 | 0.38% | 0.38% | |
| 1 | 0.4 | 0.38% | 0.38% | |
| 1 | 0.4 | 0.38% | 0.38% | |
| 1 | 0.4 | 0.38% | 0.38% | |
| 1 | 0.4 | 0.38% | 0.38% | |
| 1 | 0.08 | 0.076% | 0.076% | |
| 1 | 0.08 | 0.076% | 0.076% | |
| 1 | 0.08 | 0.076% | 0.076% |
Per-item totals
| Item | Chance of at least 1 | Expected amount | Qty | Slots |
|---|---|---|---|---|
| 15.2% | 0.457 | 1~5 | 1 | |
| 15.2% | 0.457 | 1~5 | 1 | |
| 15.2% | 0.228 | 1~2 | 1 | |
| 15.2% | 0.152 | 1 | 1 | |
| 14.3% | 0.285 | 1~3 | 1 | |
| 11.4% | 0.171 | 1~2 | 1 | |
| 8.56% | 0.128 | 1~2 | 1 | |
| 1.9% | 0.038 | 1~3 | 1 | |
| 0.48% | 0.01 | 1~3 | 1 | |
| 0.38% | 0.004 | 1 | 1 | |
| 0.38% | 0.004 | 1 | 1 | |
| 0.38% | 0.004 | 1 | 1 | |
| 0.38% | 0.004 | 1 | 1 | |
| 0.38% | 0.004 | 1 | 1 | |
| 0.38% | 0.004 | 1 | 1 | |
| 0.076% | <0.001 | 1 | 1 | |
| 0.076% | <0.001 | 1 | 1 | |
| 0.076% | <0.001 | 1 | 1 |
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.