Drop Tablesβ€ΊSmall Chestsβ€ΊDark Island Small Chest

πŸ“¦ Dark Island Small Chest

Small Chests Β· Dark Island

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items18

Slot 1

Slot chance 100%18 items Β· total weight 105.14
ItemQtyWeightIn slotChance
Ore1~51615.2%15.2%
Hexolite Quartz1~21615.2%15.2%
Dark Fragment11615.2%15.2%
Paldium Fragment1~51615.2%15.2%
Small Pal Soul1~31514.3%14.3%
Medium Pal Soul1~21211.4%11.4%
Large Pal Soul1~298.56%8.56%
Ultimate Sphere1~321.9%1.9%
Exotic Sphere1~30.50.48%0.48%
Fire Skill Fruit: Volcanic Rain10.40.38%0.38%
Electric Skill Fruit: Thunderstorm10.40.38%0.38%
Ice Skill Fruit: Icicle Line10.40.38%0.38%
Dark Skill Fruit: Dark Cannon10.40.38%0.38%
Dark Skill Fruit: Umbral Surge10.40.38%0.38%
Skill Fruit: Pal Blast10.40.38%0.38%
Skill Fruit: Air Blade10.080.076%0.076%
Water Skill Fruit: Splash10.080.076%0.076%
Water Skill Fruit: Hydro Laser10.080.076%0.076%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Ore15.2%0.4571~51
Paldium Fragment15.2%0.4571~51
Hexolite Quartz15.2%0.2281~21
Dark Fragment15.2%0.15211
Small Pal Soul14.3%0.2851~31
Medium Pal Soul11.4%0.1711~21
Large Pal Soul8.56%0.1281~21
Ultimate Sphere1.9%0.0381~31
Exotic Sphere0.48%0.011~31
Fire Skill Fruit: Volcanic Rain0.38%0.00411
Electric Skill Fruit: Thunderstorm0.38%0.00411
Ice Skill Fruit: Icicle Line0.38%0.00411
Dark Skill Fruit: Dark Cannon0.38%0.00411
Dark Skill Fruit: Umbral Surge0.38%0.00411
Skill Fruit: Pal Blast0.38%0.00411
Skill Fruit: Air Blade0.076%<0.00111
Water Skill Fruit: Splash0.076%<0.00111
Water Skill Fruit: Hydro Laser0.076%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.