Drop Tablesβ€ΊSmall Chestsβ€ΊVolcano Small Chest

πŸ“¦ Volcano Small Chest

Small Chests Β· Volcano

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items19

Slot 1

Slot chance 100%20 items Β· total weight 126.36
ItemQtyWeightIn slotChance
Paldium Fragment2~72015.8%15.8%
Giga Sphere11511.9%11.9%
Ore2~41511.9%11.9%
Sulfur1~31511.9%11.9%
Small Pal Soul11511.9%11.9%
Small Pal Soul1~31511.9%11.9%
Leather186.33%6.33%
Medium Pal Soul186.33%6.33%
Hyper Sphere164.75%4.75%
Large Pal Soul153.96%3.96%
Flame Organ2~343.17%3.17%
Skill Fruit: Pal Blast10.040.032%0.032%
Grass Skill Fruit: Solar Blast10.040.032%0.032%
Grass Skill Fruit: Seed Mine10.040.032%0.032%
Water Skill Fruit: Aqua Burst10.040.032%0.032%
Water Skill Fruit: Acid Rain10.040.032%0.032%
Fire Skill Fruit: Ignis Breath10.040.032%0.032%
Fire Skill Fruit: Fire Ball10.040.032%0.032%
Electric Skill Fruit: Lock-on Laser10.040.032%0.032%
Ground Skill Fruit: Sand Tornado10.040.032%0.032%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Small Pal Soul23.7%0.3561~31
Paldium Fragment15.8%0.7122~71
Ore11.9%0.3562~41
Sulfur11.9%0.2371~31
Giga Sphere11.9%0.11911
Leather6.33%0.06311
Medium Pal Soul6.33%0.06311
Hyper Sphere4.75%0.04711
Large Pal Soul3.96%0.0411
Flame Organ3.17%0.0792~31
Skill Fruit: Pal Blast0.032%<0.00111
Grass Skill Fruit: Solar Blast0.032%<0.00111
Grass Skill Fruit: Seed Mine0.032%<0.00111
Water Skill Fruit: Aqua Burst0.032%<0.00111
Water Skill Fruit: Acid Rain0.032%<0.00111
Fire Skill Fruit: Ignis Breath0.032%<0.00111
Fire Skill Fruit: Fire Ball0.032%<0.00111
Electric Skill Fruit: Lock-on Laser0.032%<0.00111
Ground Skill Fruit: Sand Tornado0.032%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.