π¦ World Tree Small Chest
Small Chests Β· World TreeThis table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.
Slots1
Avg picks1
Distinct items21
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~5 | 15 | 18.7% | 18.7% | |
| 1~5 | 15 | 18.7% | 18.7% | |
| 1~3 | 15 | 18.7% | 18.7% | |
| 1~2 | 14 | 17.4% | 17.4% | |
| 1~2 | 11 | 13.7% | 13.7% | |
| 1 | 2.5806 | 3.21% | 3.21% | |
| 1 | 1.2903 | 1.6% | 1.6% | |
| 1~3 | 1 | 1.24% | 1.24% | |
| 1 | 0.6452 | 0.8% | 0.8% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.5 | 0.62% | 0.62% | |
| 1 | 0.3226 | 0.4% | 0.4% | |
| 1~3 | 0.3 | 0.37% | 0.37% | |
| 1 | 0.1613 | 0.2% | 0.2% | |
| 1 | 0.1 | 0.12% | 0.12% |
Per-item totals
| Item | Chance of at least 1 | Expected amount | Qty | Slots |
|---|---|---|---|---|
| 18.7% | 0.56 | 1~5 | 1 | |
| 18.7% | 0.56 | 1~5 | 1 | |
| 18.7% | 0.373 | 1~3 | 1 | |
| 17.4% | 0.261 | 1~2 | 1 | |
| 13.7% | 0.205 | 1~2 | 1 | |
| 3.21% | 0.032 | 1 | 1 | |
| 1.6% | 0.016 | 1 | 1 | |
| 1.24% | 0.025 | 1~3 | 1 | |
| 0.8% | 0.008 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.62% | 0.006 | 1 | 1 | |
| 0.4% | 0.004 | 1 | 1 | |
| 0.37% | 0.007 | 1~3 | 1 | |
| 0.2% | 0.002 | 1 | 1 | |
| 0.12% | 0.001 | 1 | 1 |
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.