Drop Tablesβ€ΊSmall Chestsβ€ΊWorld Tree Small Chest

πŸ“¦ World Tree Small Chest

Small Chests Β· World Tree

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items21

Slot 1

Slot chance 100%21 items Β· total weight 80.4
ItemQtyWeightIn slotChance
Mythical Wood1~51518.7%18.7%
Paloxite1~51518.7%18.7%
Small Pal Soul1~31518.7%18.7%
Medium Pal Soul1~21417.4%17.4%
Large Pal Soul1~21113.7%13.7%
Decayed Ancient Relic12.58063.21%3.21%
Dormant Ancient Relic11.29031.6%1.6%
Sol Sphere1~311.24%1.24%
Gorgeous Ancient Relic10.64520.8%0.8%
Skill Fruit: Air Blade10.50.62%0.62%
Water Skill Fruit: Splash10.50.62%0.62%
Fire Skill Fruit: Volcanic Rain10.50.62%0.62%
Electric Skill Fruit: Thunderstorm10.50.62%0.62%
Ice Skill Fruit: Icicle Line10.50.62%0.62%
Dark Skill Fruit: Dark Cannon10.50.62%0.62%
Dark Skill Fruit: Umbral Surge10.50.62%0.62%
Skill Fruit: Pal Blast10.50.62%0.62%
Glowing Ancient Relic10.32260.4%0.4%
Ancient Sphere1~30.30.37%0.37%
Glistening Ancient Relic10.16130.2%0.2%
Water Skill Fruit: Hydro Laser10.10.12%0.12%

Per-item totals

per opening

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.