Drop Tablesβ€ΊElemental Chestsβ€ΊWorld Tree Elemental Treasure Chest (Fire)

πŸ”₯ World Tree Elemental Treasure Chest (Fire)

Elemental Chests Β· World Tree

This table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots4
Avg picks4
Distinct items15

Slot 1

Slot chance 100%3 items Β· total weight 99
ItemQtyWeightIn slotChance
Fire Radiant Gem5~103333.3%33.3%
Dragon Radiant Gem5~103333.3%33.3%
Dark Radiant Gem5~103333.3%33.3%

Slot 2

Slot chance 100%3 items Β· total weight 100
ItemQtyWeightIn slotChance
Training Manual (XL)3~57070%70%
Gold Key1~22525%25%
Training Manual (L)2~355%5%

Slot 3

Slot chance 100%4 items Β· total weight 99.9
ItemQtyWeightIn slotChance
Dog Coin20~309090.1%90.1%
Applied Kindling Handbook I13.33.3%3.3%
Applied Mining Handbook I13.33.3%3.3%
Applied Gathering Handbook I13.33.3%3.3%

Slot 4

Slot chance 100%5 items Β· total weight 22.83
ItemQtyWeightIn slotChance
Decayed Ancient Relic1~101043.8%43.8%
Dormant Ancient Relic1~5521.9%21.9%
Gorgeous Ancient Relic1~33.3314.6%14.6%
Glowing Ancient Relic1~22.511%11%
Glistening Ancient Relic128.76%8.76%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin90.1%22.520~303
Training Manual (XL)70%2.83~52
Decayed Ancient Relic43.8%2.4091~104
Fire Radiant Gem33.3%2.55~101
Dragon Radiant Gem33.3%2.55~101
Dark Radiant Gem33.3%2.55~101
Gold Key25%0.3751~22
Dormant Ancient Relic21.9%0.6571~54
Gorgeous Ancient Relic14.6%0.2921~34
Glowing Ancient Relic11%0.1641~24
Glistening Ancient Relic8.76%0.08814
Training Manual (L)5%0.1252~32
Applied Kindling Handbook I3.3%0.03313
Applied Mining Handbook I3.3%0.03313
Applied Gathering Handbook I3.3%0.03313

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.