Drop Tablesβ€ΊJunkβ€ΊWorld Tree Junk

🧱 World Tree Junk

Junk Β· World Tree

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.25 item stacks per opening.

Slots3
Avg picks2.25
Distinct items14

Slot 1

Slot chance 100%5 items Β· total weight 5
ItemQtyWeightIn slotChance
Beam Scatter Ammo5~10120%20%
Plasma Rifle Ammo6~12120%20%
Ancient Sphere1~3120%20%
Gold Coin6000~6500 (step 10)120%20%
Ancient Civilization Core1~3120%20%

Slot 2

Slot chance 25%2 items Β· total weight 3
ItemQtyWeightIn slotChance
Deluxe Bait2~4266.7%16.7%
Alluring Bait2~4133.3%8.33%

Slot 3

Slot chance 100%7 items Β· total weight 396.875
ItemQtyWeightIn slotChance
Dog Coin22~2620050.4%50.4%
Gold Key110025.2%25.2%
Decayed Ancient Relic15012.6%12.6%
Dormant Ancient Relic1256.3%6.3%
Gorgeous Ancient Relic112.53.15%3.15%
Glowing Ancient Relic16.251.57%1.57%
Glistening Ancient Relic13.1250.79%0.79%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin50.4%12.122~263
Gold Key25.2%0.25213
Gold Coin20%1,2506000~65001
Plasma Rifle Ammo20%1.86~121
Beam Scatter Ammo20%1.55~101
Ancient Sphere20%0.41~31
Ancient Civilization Core20%0.41~31
Deluxe Bait16.7%0.52~42
Decayed Ancient Relic12.6%0.12613
Alluring Bait8.33%0.252~42
Dormant Ancient Relic6.3%0.06313
Gorgeous Ancient Relic3.15%0.03113
Glowing Ancient Relic1.57%0.01613
Glistening Ancient Relic0.79%0.00813

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.