Drop Tablesβ€ΊJunkβ€ΊForest Junk

🧱 Forest Junk

Junk Β· Forest

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.25 item stacks per opening.

Slots3
Avg picks2.25
Distinct items8

Slot 1

Slot chance 100%4 items Β· total weight 4
ItemQtyWeightIn slotChance
Handgun Ammo5~10125%25%
Rifle Ammo5~10125%25%
Giga Sphere2~3125%25%
Gold Coin1400~1600125%25%

Slot 2

Slot chance 25%1 item Β· total weight 1
ItemQtyWeightIn slotChance
High Quality Bait2~31100%25%

Slot 3

Slot chance 100%3 items Β· total weight 5
ItemQtyWeightIn slotChance
Dog Coin5~9240%40%
Nail3~5240%40%
Silver Key1120%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin40%2.85~93
Nail40%1.63~53
Gold Coin25%3751400~16001
Handgun Ammo25%1.8755~101
Rifle Ammo25%1.8755~101
Giga Sphere25%0.6252~31
High Quality Bait25%0.6252~32
Silver Key20%0.213

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.