Drop Tablesβ€ΊEnemy Campsβ€ΊForest Enemy Camp Final Chest

β›Ί Forest Enemy Camp Final Chest

Enemy Camps Β· Forest

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items49

Slot 1

Slot chance 100%30 items Β· total weight 88.704

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Sapphire11100%100%

Slot 3

Slot chance 100%2 items Β· total weight 100
ItemQtyWeightIn slotChance
Training Manual (M)2~36060%60%
Training Manual (L)1~24040%40%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%4 items Β· total weight 100
ItemQtyWeightIn slotChance
Treasure Map Common13535%35%
Free Pal Alliance Flag Schematic12525%25%
Free Pal Alliance Banner Schematic12525%25%
Treasure Map Uncommon11515%15%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Sapphire100%112
Training Manual (M)60%1.52~33
Training Manual (L)40%0.61~23
Treasure Map Common35%0.3515
Advanced Technical Manual33.8%0.33811
Ancient Technical Manual33.8%0.33811
Free Pal Alliance Flag Schematic25%0.2515
Free Pal Alliance Banner Schematic25%0.2515
Treasure Map Uncommon15%0.1515
Handgun Schematic 17.89%0.07911
Sword Schematic 15.64%0.05611
Makeshift Shotgun Schematic 13.38%0.03411
Metal Armor Schematic 13.38%0.03411
Metal Helm Schematic 12.25%0.02311
Heat Resistant Metal Armor Schematic 11.69%0.01711
Cold Resistant Metal Armor Schematic 11.69%0.01711
Handgun Schematic 21.58%0.01611
Sword Schematic 21.13%0.01111
Makeshift Shotgun Schematic 20.68%0.00711
Metal Armor Schematic 20.68%0.00711
Metal Helm Schematic 20.45%0.00511
Heat Resistant Metal Armor Schematic 20.34%0.00311
Cold Resistant Metal Armor Schematic 20.34%0.00311
Handgun Schematic 30.32%0.00311
Sword Schematic 30.23%0.00211
Makeshift Shotgun Schematic 30.14%0.00111
Metal Armor Schematic 30.14%0.00111
Metal Helm Schematic 30.09%<0.00111
Heat Resistant Metal Armor Schematic 30.068%<0.00111
Cold Resistant Metal Armor Schematic 30.068%<0.00111
Handgun Schematic 40.063%<0.00111
Sword Schematic 40.045%<0.00111
Makeshift Shotgun Schematic 40.027%<0.00111
Metal Armor Schematic 40.027%<0.00111
Metal Helm Schematic 40.018%<0.00111
Heat Resistant Metal Armor Schematic 40.014%<0.00111
Cold Resistant Metal Armor Schematic 40.014%<0.00111
Applied Kindling Handbook I0.0083%<0.00114
Applied Watering Handbook I0.0083%<0.00114
Applied Planting Handbook I0.0083%<0.00114
Applied Generating Electricity Handbook I0.0083%<0.00114
Applied Handiwork Handbook I0.0083%<0.00114
Applied Gathering Handbook I0.0083%<0.00114
Applied Lumbering Handbook I0.0083%<0.00114
Applied Mining Handbook I0.0083%<0.00114
Applied Medicine Production Handbook I0.0083%<0.00114
Applied Cooling Handbook I0.0083%<0.00114
Applied Transporting Handbook I0.0083%<0.00114
Applied Ranching Handbook I0.0083%<0.00114

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.