Drop Tablesβ€ΊEnemy Campsβ€ΊDesert Enemy Camp Chest

β›Ί Desert Enemy Camp Chest

Enemy Camps Β· Desert

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.

Slots3
Avg picks3
Distinct items32

Slot 1

Slot chance 100%26 items Β· total weight 163.208
ItemQtyWeightIn slotChance
Medium Pal Soul1~25030.6%30.6%
Gold Coin5000~6000 (step 10)3018.4%18.4%
Ultra Sphere12515.3%15.3%
Silver Key12012.3%12.3%
Handgun Schematic 1174.29%4.29%
Medical Supplies153.06%3.06%
Sword Schematic 1153.06%3.06%
Metal Helm Schematic 1153.06%3.06%
Metal Armor Schematic 1153.06%3.06%
Recovery Meds131.84%1.84%
Makeshift Shotgun Schematic 1131.84%1.84%
Sword Schematic 2110.61%0.61%
Metal Helm Schematic 2110.61%0.61%
Metal Armor Schematic 2110.61%0.61%
Handgun Schematic 210.60.37%0.37%
Makeshift Shotgun Schematic 210.60.37%0.37%
Sword Schematic 310.20.12%0.12%
Metal Helm Schematic 310.20.12%0.12%
Metal Armor Schematic 310.20.12%0.12%
Handgun Schematic 310.120.074%0.074%
Makeshift Shotgun Schematic 310.120.074%0.074%
Sword Schematic 410.040.025%0.025%
Metal Helm Schematic 410.040.025%0.025%
Metal Armor Schematic 410.040.025%0.025%
Handgun Schematic 410.0240.015%0.015%
Makeshift Shotgun Schematic 410.0240.015%0.015%

Slot 2

Slot chance 100%1 item Β· total weight 100
ItemQtyWeightIn slotChance
Gold Coin4000~4500100100%100%

Slot 3

Slot chance 100%7 items Β· total weight 100
ItemQtyWeightIn slotChance
Ultra Sphere1~32626%26%
Assault Rifle Ammo10~202323%23%
Galeclaw Nikujaga2~32323%23%
Frag Grenade Mk21~21010%10%
Training Manual (L)1~21010%10%
Training Manual (XL)166%6%
Pal Reverser122%2%

Per-item totals

per opening

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.