βΊ Desert Enemy Camp Chest
Enemy Camps Β· DesertThis table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.
Slots3
Avg picks3
Distinct items32
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~2 | 50 | 30.6% | 30.6% | |
| 5000~6000 (step 10) | 30 | 18.4% | 18.4% | |
| 1 | 25 | 15.3% | 15.3% | |
| 1 | 20 | 12.3% | 12.3% | |
| 1 | 7 | 4.29% | 4.29% | |
| 1 | 5 | 3.06% | 3.06% | |
| 1 | 5 | 3.06% | 3.06% | |
| 1 | 5 | 3.06% | 3.06% | |
| 1 | 5 | 3.06% | 3.06% | |
| 1 | 3 | 1.84% | 1.84% | |
| 1 | 3 | 1.84% | 1.84% | |
| 1 | 1 | 0.61% | 0.61% | |
| 1 | 1 | 0.61% | 0.61% | |
| 1 | 1 | 0.61% | 0.61% | |
| 1 | 0.6 | 0.37% | 0.37% | |
| 1 | 0.6 | 0.37% | 0.37% | |
| 1 | 0.2 | 0.12% | 0.12% | |
| 1 | 0.2 | 0.12% | 0.12% | |
| 1 | 0.2 | 0.12% | 0.12% | |
| 1 | 0.12 | 0.074% | 0.074% | |
| 1 | 0.12 | 0.074% | 0.074% | |
| 1 | 0.04 | 0.025% | 0.025% | |
| 1 | 0.04 | 0.025% | 0.025% | |
| 1 | 0.04 | 0.025% | 0.025% | |
| 1 | 0.024 | 0.015% | 0.015% | |
| 1 | 0.024 | 0.015% | 0.015% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 4000~4500 | 100 | 100% | 100% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~3 | 26 | 26% | 26% | |
| 10~20 | 23 | 23% | 23% | |
| 2~3 | 23 | 23% | 23% | |
| 1~2 | 10 | 10% | 10% | |
| 1~2 | 10 | 10% | 10% | |
| 1 | 6 | 6% | 6% | |
| 1 | 2 | 2% | 2% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.