π§° Desert Treasure Chest 1
Treasure Chests Β· DesertThis table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3.25 item stacks per opening.
Slots4
Avg picks3.25
Distinct items46
Slot 1
Slot chance 100%Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1700~2300 | 100 | 100% | 100% |
Slot 3
Slot chance 25%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 2~3 | 2 | 66.7% | 16.7% | |
| 2~3 | 1 | 33.3% | 8.33% |
Slot 4
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 5~10 | 27 | 27% | 27% | |
| 1~2 | 27 | 27% | 27% | |
| 1 | 27 | 27% | 27% | |
| 1~2 | 13 | 13% | 13% | |
| 1 | 6 | 6% | 6% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.