Drop Tablesβ€ΊTreasure Chestsβ€ΊGrassland Treasure Chest (Grade 1)

🧰 Grassland Treasure Chest (Grade 1)

Treasure Chests Β· Grassland

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items8

This table has no slot chance row, so every slot is treated as 100%.

Slot 1

Slot chance 100%8 items Β· total weight 175
ItemQtyWeightIn slotChance
Pal Sphere3~55028.6%28.6%
Arrow5~103017.1%17.1%
Bread3~53017.1%17.1%
Gold Coin700~10002011.4%11.4%
Small Pal Soul12011.4%11.4%
Cloth1105.71%5.71%
Mega Sphere1105.71%5.71%
Ingot152.86%2.86%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Pal Sphere28.6%1.1433~51
Arrow17.1%1.2865~101
Bread17.1%0.6863~51
Gold Coin11.4%97.1700~10001
Small Pal Soul11.4%0.11411
Cloth5.71%0.05711
Mega Sphere5.71%0.05711
Ingot2.86%0.02911

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.