π§° Grassland Treasure Chest (Grade 1)
Treasure Chests Β· GrasslandThis table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.
Slots1
Avg picks1
Distinct items8
This table has no slot chance row, so every slot is treated as 100%.
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 3~5 | 50 | 28.6% | 28.6% | |
| 5~10 | 30 | 17.1% | 17.1% | |
| 3~5 | 30 | 17.1% | 17.1% | |
| 700~1000 | 20 | 11.4% | 11.4% | |
| 1 | 20 | 11.4% | 11.4% | |
| 1 | 10 | 5.71% | 5.71% | |
| 1 | 10 | 5.71% | 5.71% | |
| 1 | 5 | 2.86% | 2.86% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.