Drop Tables›Expeditions›Desert Expedition Reward

🧭 Desert Expedition Reward

Expeditions · Desert

This table has 10 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 10 item stacks per opening.

Slots10
Avg picks10
Distinct items12

Slot 1

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Pal Manuscript13~151100%100%

Slot 2

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Hyper Sphere5~101100%100%

Slot 3

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ultra Sphere4~81100%100%

Slot 4

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Coal20~401100%100%

Slot 5

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ore30~501100%100%

Slot 6

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Medium Pal Soul5~7150%50%
Large Pal Soul3~5150%50%

Slot 9

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Raw Dumud3~8150%50%
Eikthyrdeer Venison3~8150%50%

Slot 10

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Cavern Mushroom4~81100%100%

Slot 11

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Bellanoir Libero's Slab Fragment1~21100%100%

Slot 12

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Parts4~51100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Ore100%4030~505
Coal100%3020~404
Ancient Pal Manuscript100%1413~151
Hyper Sphere100%7.55~102
Ultra Sphere100%64~83
Cavern Mushroom100%64~810
Ancient Civilization Parts100%4.54~512
Bellanoir Libero's Slab Fragment100%1.51~211
Medium Pal Soul50%35~76
Raw Dumud50%2.753~89
Eikthyrdeer Venison50%2.753~89
Large Pal Soul50%23~56

How the numbers work

Chance of an item = slot chance × (item weight ÷ total weight of the slot).

Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.