Drop Tables›Expeditions›Snowfield Expedition Reward

🧭 Snowfield Expedition Reward

Expeditions · Snowfield

This table has 10 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 10 item stacks per opening.

Slots10
Avg picks10
Distinct items12

Slot 1

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Pal Manuscript15~171100%100%

Slot 2

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ultra Sphere5~101100%100%

Slot 3

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Legendary Sphere4~81100%100%

Slot 4

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Pure Quartz20~401100%100%

Slot 5

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ore40~601100%100%

Slot 6

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Large Pal Soul5~71100%100%

Slot 9

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Mammorest Meat3~6150%50%
Reindrix Venison3~6150%50%

Slot 10

Slot chance 100%2 items · total weight 100
ItemQtyWeightIn slotChance
Bellanoir Libero's Slab Fragment1~25050%50%
Blazamut Ryu Slab Fragment1~25050%50%

Slot 11

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Parts5~61100%100%

Slot 12

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Core11100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Ore100%5040~605
Pure Quartz100%3020~404
Ancient Pal Manuscript100%1615~171
Ultra Sphere100%7.55~102
Legendary Sphere100%64~83
Large Pal Soul100%65~76
Ancient Civilization Parts100%5.55~611
Ancient Civilization Core100%1112
Mammorest Meat50%2.253~69
Reindrix Venison50%2.253~69
Bellanoir Libero's Slab Fragment50%0.751~210
Blazamut Ryu Slab Fragment50%0.751~210

How the numbers work

Chance of an item = slot chance × (item weight ÷ total weight of the slot).

Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.