π§ Dark Island Expedition Reward
Expeditions Β· Dark IslandThis table has 10 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 10 item stacks per opening.
Slots10
Avg picks10
Distinct items13
Slot 1
Slot chance 100%1 item Β· total weight 1Slot 2
Slot chance 100%1 item Β· total weight 1Slot 3
Slot chance 100%1 item Β· total weight 1Slot 4
Slot chance 100%1 item Β· total weight 1| Item | Qty | Weight | In slot | Chance |
|---|
Crude Oil | 15~30 | 1 | 100% | 100% |
Slot 5
Slot chance 100%1 item Β· total weight 1| Item | Qty | Weight | In slot | Chance |
|---|
Chromite | 30~50 | 1 | 100% | 100% |
Slot 6
Slot chance 100%1 item Β· total weight 1Slot 9
Slot chance 100%2 items Β· total weight 2Slot 10
Slot chance 100%3 items Β· total weight 150Slot 11
Slot chance 100%1 item Β· total weight 1Slot 12
Slot chance 100%1 item Β· total weight 1Per-item totals
per openingHow the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.