βΊ Dark Island Sea Base Final Chest
Enemy Camps Β· Dark IslandThis table has 6 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 5.1 item stacks per opening.
Slots6
Avg picks5.1
Distinct items32
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 2 | 18% | 18% | |
| 1 | 2 | 18% | 18% | |
| 1 | 2 | 18% | 18% | |
| 1 | 1.5 | 13.5% | 13.5% | |
| 1 | 1.2 | 10.8% | 10.8% | |
| 1 | 1.2 | 10.8% | 10.8% | |
| 1 | 0.8 | 7.18% | 7.18% | |
| 1 | 0.08 | 0.72% | 0.72% | |
| 1 | 0.08 | 0.72% | 0.72% | |
| 1 | 0.08 | 0.72% | 0.72% | |
| 1 | 0.07 | 0.63% | 0.63% | |
| 1 | 0.05 | 0.45% | 0.45% | |
| 1 | 0.05 | 0.45% | 0.45% | |
| 1 | 0.03 | 0.27% | 0.27% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 100% | 100% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 50 | 33.3% | 33.3% | |
| 1 | 50 | 33.3% | 33.3% | |
| 1 | 50 | 33.3% | 33.3% |
Slot 4
Slot chance 10%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% | |
| 1 | 1 | 8.33% | 0.83% |
Slot 5
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 50 | 100% | 100% |
Slot 6
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 1 | 100% | 100% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.