Drop Tablesβ€ΊFish Pondsβ€ΊDark Island Fish Pond

🐟 Dark Island Fish Pond

Fish Ponds Β· Dark Island

This table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3.4 item stacks per opening.

Slots4
Avg picks3.4
Distinct items16

Slot 1

Slot chance 100%10 items Β· total weight 287
ItemQtyWeightIn slotChance
Gold Coin4000~450010034.8%34.8%
Giant Pal Soul15017.4%17.4%
Gold Coin4000~4500 (step 10)3010.5%10.5%
Gatling Gun Ammo1~2269.06%9.06%
Ultra Sphere1~2269.06%9.06%
Ultimate Sphere1258.71%8.71%
Gold Key1206.97%6.97%
High Grade Medical Supplies151.74%1.74%
High Quality Recovery Meds131.05%1.05%
Advanced Fishing Rod (Depresso) Schematic120.7%0.7%

Slot 2

Slot chance 100%5 items Β· total weight 64
ItemQtyWeightIn slotChance
Diamond1~23046.9%46.9%
Training Manual (XL)1~22031.3%31.3%
Training Manual (L)1~21015.6%15.6%
Futuristic Technical Manual123.13%3.13%
Ancient Technical Manual123.13%3.13%

Slot 3

Slot chance 40%1 item Β· total weight 1
ItemQtyWeightIn slotChance
High Quality Pal Oil2~51100%40%

Slot 4

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Coralum Ore8~181100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Coralum Ore100%138~184
Diamond46.9%0.7031~22
Gold Coin45.3%1,925.14000~45001
High Quality Pal Oil40%1.42~53
Training Manual (XL)31.3%0.4691~22
Giant Pal Soul17.4%0.17411
Training Manual (L)15.6%0.2341~22
Gatling Gun Ammo9.06%0.1361~21
Ultra Sphere9.06%0.1361~21
Ultimate Sphere8.71%0.08711
Gold Key6.97%0.0711
Futuristic Technical Manual3.13%0.03112
Ancient Technical Manual3.13%0.03112
High Grade Medical Supplies1.74%0.01711
High Quality Recovery Meds1.05%0.0111
Advanced Fishing Rod (Depresso) Schematic0.7%0.00711

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.