Drop Tablesβ€ΊFish Pondsβ€ΊGrassland Fish Pond

🐟 Grassland Fish Pond

Fish Ponds Β· Grassland

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.6 item stacks per opening.

Slots3
Avg picks2.6
Distinct items18

Slot 1

Slot chance 100%15 items Β· total weight 316.5
ItemQtyWeightIn slotChance
Gold Coin50~10010031.6%31.6%
Small Pal Soul1~25015.8%15.8%
Gold Coin1000~1200 (step 10)309.48%9.48%
Pal Sphere1~3288.85%8.85%
Arrow10~20237.27%7.27%
Copper Key1~2206.32%6.32%
Mega Sphere1~2206.32%6.32%
Low Grade Medical Supplies1~2103.16%3.16%
Frag Grenade1~2103.16%3.16%
Training Manual (S)1~2103.16%3.16%
Training Manual (M)1~261.9%1.9%
Low Quality Recovery Meds1~251.58%1.58%
Medical Supplies1~220.63%0.63%
Beginner Fishing Rod (Gumoss) Schematic11.50.47%0.47%
Recovery Meds1~210.32%0.32%

Slot 2

Slot chance 100%4 items Β· total weight 90
ItemQtyWeightIn slotChance
Ruby1~24044.4%44.4%
Training Manual (M)1~23033.3%33.3%
Advanced Technical Manual11011.1%11.1%
Ancient Technical Manual11011.1%11.1%

Slot 3

Slot chance 60%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Aquatic Pal Fluids1~31100%60%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Aquatic Pal Fluids60%1.21~33
Ruby44.4%0.6671~22
Gold Coin41.1%12850~12001
Training Manual (M)34.6%0.5281~212
Small Pal Soul15.8%0.2371~21
Advanced Technical Manual11.1%0.11112
Ancient Technical Manual11.1%0.11112
Pal Sphere8.85%0.1771~31
Arrow7.27%1.0910~201
Copper Key6.32%0.0951~21
Mega Sphere6.32%0.0951~21
Low Grade Medical Supplies3.16%0.0471~21
Frag Grenade3.16%0.0471~21
Training Manual (S)3.16%0.0471~21
Low Quality Recovery Meds1.58%0.0241~21
Medical Supplies0.63%0.0091~21
Beginner Fishing Rod (Gumoss) Schematic0.47%0.00511
Recovery Meds0.32%0.0051~21

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.