π Grassland Fish Pond
Fish Ponds Β· GrasslandThis table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.6 item stacks per opening.
Slots3
Avg picks2.6
Distinct items18
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 50~100 | 100 | 31.6% | 31.6% | |
| 1~2 | 50 | 15.8% | 15.8% | |
| 1000~1200 (step 10) | 30 | 9.48% | 9.48% | |
| 1~3 | 28 | 8.85% | 8.85% | |
| 10~20 | 23 | 7.27% | 7.27% | |
| 1~2 | 20 | 6.32% | 6.32% | |
| 1~2 | 20 | 6.32% | 6.32% | |
| 1~2 | 10 | 3.16% | 3.16% | |
| 1~2 | 10 | 3.16% | 3.16% | |
| 1~2 | 10 | 3.16% | 3.16% | |
| 1~2 | 6 | 1.9% | 1.9% | |
| 1~2 | 5 | 1.58% | 1.58% | |
| 1~2 | 2 | 0.63% | 0.63% | |
| 1 | 1.5 | 0.47% | 0.47% | |
| 1~2 | 1 | 0.32% | 0.32% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~2 | 40 | 44.4% | 44.4% | |
| 1~2 | 30 | 33.3% | 33.3% | |
| 1 | 10 | 11.1% | 11.1% | |
| 1 | 10 | 11.1% | 11.1% |
Slot 3
Slot chance 60%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~3 | 1 | 100% | 60% |
Per-item totals
| Item | Chance of at least 1 | Expected amount | Qty | Slots |
|---|---|---|---|---|
| 60% | 1.2 | 1~3 | 3 | |
| 44.4% | 0.667 | 1~2 | 2 | |
| 41.1% | 128 | 50~1200 | 1 | |
| 34.6% | 0.528 | 1~2 | 12 | |
| 15.8% | 0.237 | 1~2 | 1 | |
| 11.1% | 0.111 | 1 | 2 | |
| 11.1% | 0.111 | 1 | 2 | |
| 8.85% | 0.177 | 1~3 | 1 | |
| 7.27% | 1.09 | 10~20 | 1 | |
| 6.32% | 0.095 | 1~2 | 1 | |
| 6.32% | 0.095 | 1~2 | 1 | |
| 3.16% | 0.047 | 1~2 | 1 | |
| 3.16% | 0.047 | 1~2 | 1 | |
| 3.16% | 0.047 | 1~2 | 1 | |
| 1.58% | 0.024 | 1~2 | 1 | |
| 0.63% | 0.009 | 1~2 | 1 | |
| 0.47% | 0.005 | 1 | 1 | |
| 0.32% | 0.005 | 1~2 | 1 |
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.