Drop Tablesβ€ΊFish Pondsβ€ΊSky Island Fish Pond

🐟 Sky Island Fish Pond

Fish Ponds Β· Sky Island

This table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3.4 item stacks per opening.

Slots4
Avg picks3.4
Distinct items12

Slot 1

Slot chance 100%4 items Β· total weight 115
ItemQtyWeightIn slotChance
Giant Pal Soul15043.5%43.5%
Ancient Sphere12521.7%21.7%
Gold Key12017.4%17.4%
Ancient Pal Manuscript3~82017.4%17.4%

Slot 2

Slot chance 100%4 items Β· total weight 128
ItemQtyWeightIn slotChance
Diamond17860.9%60.9%
Gold Coin4000~45004232.8%32.8%
High Grade Medical Supplies153.91%3.91%
High Quality Recovery Meds132.34%2.34%

Slot 3

Slot chance 40%3 items Β· total weight 51
ItemQtyWeightIn slotChance
Sol Sphere1~32651%20.4%
Training Manual (XL)1~21529.4%11.8%
Training Manual (L)2~31019.6%7.84%

Slot 4

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Coralum Ore18~271100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Coralum Ore100%22.518~274
Diamond60.9%0.60912
Giant Pal Soul43.5%0.43511
Gold Coin32.8%1,394.54000~45002
Ancient Sphere21.7%0.21711
Sol Sphere20.4%0.4081~33
Ancient Pal Manuscript17.4%0.9573~81
Gold Key17.4%0.17411
Training Manual (XL)11.8%0.1761~23
Training Manual (L)7.84%0.1962~33
High Grade Medical Supplies3.91%0.03912
High Quality Recovery Meds2.34%0.02312

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.