Drop Tablesβ€ΊFish Pondsβ€ΊDesert Fish Pond

🐟 Desert Fish Pond

Fish Ponds Β· Desert

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.6 item stacks per opening.

Slots3
Avg picks2.6
Distinct items15

Slot 1

Slot chance 100%12 items Β· total weight 307.5
ItemQtyWeightIn slotChance
Gold Coin100~20010032.5%32.5%
Medium Pal Soul1~25016.3%16.3%
Gold Coin2500~3000 (step 10)309.76%9.76%
Reinforced Arrow5~10278.78%8.78%
Giga Sphere1~2278.78%8.78%
Hyper Sphere1~2258.13%8.13%
Silver Key1~2206.5%6.5%
Training Manual (L)1~2134.23%4.23%
Training Manual (XL)1~261.95%1.95%
Medical Supplies1~251.63%1.63%
Recovery Meds1~230.98%0.98%
Beginner Fishing Rod (Gumoss) Schematic11.50.49%0.49%

Slot 2

Slot chance 100%5 items Β· total weight 80
ItemQtyWeightIn slotChance
Training Manual (L)2~33037.5%37.5%
Training Manual (XL)1~22531.3%31.3%
Innovative Technical Manual11012.5%12.5%
Ancient Technical Manual11012.5%12.5%
Emerald156.25%6.25%

Slot 3

Slot chance 60%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Aquatic Pal Fluids2~51100%60%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Aquatic Pal Fluids60%2.12~53
Gold Coin42.3%317.1100~30001
Training Manual (L)40.1%1.0011~312
Training Manual (XL)32.6%0.4981~212
Medium Pal Soul16.3%0.2441~21
Innovative Technical Manual12.5%0.12512
Ancient Technical Manual12.5%0.12512
Reinforced Arrow8.78%0.6595~101
Giga Sphere8.78%0.1321~21
Hyper Sphere8.13%0.1221~21
Silver Key6.5%0.0981~21
Emerald6.25%0.06312
Medical Supplies1.63%0.0241~21
Recovery Meds0.98%0.0151~21
Beginner Fishing Rod (Gumoss) Schematic0.49%0.00511

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.