Drop Tablesβ€ΊFish Pondsβ€ΊSnowfield Fish Pond

🐟 Snowfield Fish Pond

Fish Ponds Β· Snowfield

This table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.55 item stacks per opening.

Slots4
Avg picks2.55
Distinct items16

Slot 1

Slot chance 100%12 items Β· total weight 332.5
ItemQtyWeightIn slotChance
Gold Coin3000~350010030.1%30.1%
Large Pal Soul1~25015%15%
Training Manual (L)1~23410.2%10.2%
Gold Coin3000~3500 (step 10)309.02%9.02%
Reinforced Arrow5~10267.82%7.82%
Giga Sphere1~3267.82%7.82%
Hyper Sphere1~2257.52%7.52%
Gold Key1~2206.02%6.02%
Training Manual (XL)1~2123.61%3.61%
Medical Supplies1~251.5%1.5%
Recovery Meds1~230.9%0.9%
Intermediate Fishing Rod (Croajiro) Schematic11.50.45%0.45%

Slot 2

Slot chance 100%5 items Β· total weight 90
ItemQtyWeightIn slotChance
Diamond14044.4%44.4%
Training Manual (L)1~22022.2%22.2%
Training Manual (XL)1~22022.2%22.2%
Futuristic Technical Manual155.56%5.56%
Ancient Technical Manual155.56%5.56%

Slot 3

Slot chance 40%1 item Β· total weight 1
ItemQtyWeightIn slotChance
High Quality Pal Oil1~21100%40%

Slot 4

Slot chance 15%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Coralum Ore1~31100%15%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Diamond44.4%0.44412
High Quality Pal Oil40%0.61~23
Gold Coin39.1%1,270.73000~35001
Training Manual (L)30.2%0.4871~212
Training Manual (XL)25%0.3871~212
Large Pal Soul15%0.2261~21
Coralum Ore15%0.31~34
Reinforced Arrow7.82%0.5865~101
Giga Sphere7.82%0.1561~31
Hyper Sphere7.52%0.1131~21
Gold Key6.02%0.091~21
Futuristic Technical Manual5.56%0.05612
Ancient Technical Manual5.56%0.05612
Medical Supplies1.5%0.0231~21
Recovery Meds0.9%0.0141~21
Intermediate Fishing Rod (Croajiro) Schematic0.45%0.00511

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.