π Snowfield Fish Pond
Fish Ponds Β· SnowfieldThis table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.55 item stacks per opening.
Slots4
Avg picks2.55
Distinct items16
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 3000~3500 | 100 | 30.1% | 30.1% | |
| 1~2 | 50 | 15% | 15% | |
| 1~2 | 34 | 10.2% | 10.2% | |
| 3000~3500 (step 10) | 30 | 9.02% | 9.02% | |
| 5~10 | 26 | 7.82% | 7.82% | |
| 1~3 | 26 | 7.82% | 7.82% | |
| 1~2 | 25 | 7.52% | 7.52% | |
| 1~2 | 20 | 6.02% | 6.02% | |
| 1~2 | 12 | 3.61% | 3.61% | |
| 1~2 | 5 | 1.5% | 1.5% | |
| 1~2 | 3 | 0.9% | 0.9% | |
| 1 | 1.5 | 0.45% | 0.45% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 40 | 44.4% | 44.4% | |
| 1~2 | 20 | 22.2% | 22.2% | |
| 1~2 | 20 | 22.2% | 22.2% | |
| 1 | 5 | 5.56% | 5.56% | |
| 1 | 5 | 5.56% | 5.56% |
Slot 3
Slot chance 40%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~2 | 1 | 100% | 40% |
Slot 4
Slot chance 15%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1~3 | 1 | 100% | 15% |
Per-item totals
| Item | Chance of at least 1 | Expected amount | Qty | Slots |
|---|---|---|---|---|
| 44.4% | 0.444 | 1 | 2 | |
| 40% | 0.6 | 1~2 | 3 | |
| 39.1% | 1,270.7 | 3000~3500 | 1 | |
| 30.2% | 0.487 | 1~2 | 12 | |
| 25% | 0.387 | 1~2 | 12 | |
| 15% | 0.226 | 1~2 | 1 | |
| 15% | 0.3 | 1~3 | 4 | |
| 7.82% | 0.586 | 5~10 | 1 | |
| 7.82% | 0.156 | 1~3 | 1 | |
| 7.52% | 0.113 | 1~2 | 1 | |
| 6.02% | 0.09 | 1~2 | 1 | |
| 5.56% | 0.056 | 1 | 2 | |
| 5.56% | 0.056 | 1 | 2 | |
| 1.5% | 0.023 | 1~2 | 1 | |
| 0.9% | 0.014 | 1~2 | 1 | |
| 0.45% | 0.005 | 1 | 1 |
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.