Drop Tablesβ€ΊEnemy Campsβ€ΊSnowfield Enemy Camp Final Chest

β›Ί Snowfield Enemy Camp Final Chest

Enemy Camps Β· Snowfield

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items48

Slot 1

Slot chance 100%30 items Β· total weight 94.944

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Diamond11100%100%

Slot 3

Slot chance 100%2 items Β· total weight 100
ItemQtyWeightIn slotChance
Bellanoir Libero's Slab Fragment15050%50%
Blazamut Ryu Slab Fragment15050%50%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%3 items Β· total weight 100
ItemQtyWeightIn slotChance
Laboratory Chair Schematic15050%50%
Treasure Map Uncommon13030%30%
Treasure Map Rare12020%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Diamond100%112
Bellanoir Libero's Slab Fragment50%0.513
Blazamut Ryu Slab Fragment50%0.513
Laboratory Chair Schematic50%0.515
Ancient Technical Manual31.6%0.4741~21
Innovative Technical Manual31.6%0.31611
Treasure Map Uncommon30%0.315
Treasure Map Rare20%0.215
Pump-Action Shotgun Schematic 17.37%0.07411
Metal Bat Schematic 15.27%0.05311
Katana Schematic 15.27%0.05311
Refined Metal Helm Schematic 14.21%0.04211
Assault Rifle Schematic 13.16%0.03211
Heat Resistant Refined Metal Armor Schematic 12.11%0.02111
Cold Resistant Refined Metal Armor Schematic 12.11%0.02111
Pump-Action Shotgun Schematic 21.47%0.01511
Metal Bat Schematic 21.05%0.01111
Katana Schematic 21.05%0.01111
Refined Metal Helm Schematic 20.84%0.00811
Assault Rifle Schematic 20.63%0.00611
Heat Resistant Refined Metal Armor Schematic 20.42%0.00411
Cold Resistant Refined Metal Armor Schematic 20.42%0.00411
Pump-Action Shotgun Schematic 30.29%0.00311
Metal Bat Schematic 30.21%0.00211
Katana Schematic 30.21%0.00211
Refined Metal Helm Schematic 30.17%0.00211
Assault Rifle Schematic 30.13%0.00111
Heat Resistant Refined Metal Armor Schematic 30.084%<0.00111
Cold Resistant Refined Metal Armor Schematic 30.084%<0.00111
Pump-Action Shotgun Schematic 40.059%<0.00111
Metal Bat Schematic 40.042%<0.00111
Katana Schematic 40.042%<0.00111
Refined Metal Helm Schematic 40.034%<0.00111
Assault Rifle Schematic 40.025%<0.00111
Heat Resistant Refined Metal Armor Schematic 40.017%<0.00111
Cold Resistant Refined Metal Armor Schematic 40.017%<0.00111
Applied Kindling Handbook I0.0083%<0.00114
Applied Watering Handbook I0.0083%<0.00114
Applied Planting Handbook I0.0083%<0.00114
Applied Generating Electricity Handbook I0.0083%<0.00114
Applied Handiwork Handbook I0.0083%<0.00114
Applied Gathering Handbook I0.0083%<0.00114
Applied Lumbering Handbook I0.0083%<0.00114
Applied Mining Handbook I0.0083%<0.00114
Applied Medicine Production Handbook I0.0083%<0.00114
Applied Cooling Handbook I0.0083%<0.00114
Applied Transporting Handbook I0.0083%<0.00114
Applied Ranching Handbook I0.0083%<0.00114

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.