Drop Tablesβ€ΊSmall Chestsβ€ΊSnowfield Small Chest

πŸ“¦ Snowfield Small Chest

Small Chests Β· Snowfield

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items19

Slot 1

Slot chance 100%19 items Β· total weight 101.86
ItemQtyWeightIn slotChance
Paldium Fragment2~72726.5%26.5%
Small Pal Soul1~31514.7%14.7%
Ore2~41312.8%12.8%
Coal1~31312.8%12.8%
Medium Pal Soul1109.82%9.82%
Leather198.84%8.84%
Large Pal Soul176.87%6.87%
Ice Organ154.91%4.91%
Ultra Sphere121.96%1.96%
Legendary Sphere10.50.49%0.49%
Grass Skill Fruit: Solar Blast10.040.039%0.039%
Grass Skill Fruit: Seed Mine10.040.039%0.039%
Water Skill Fruit: Bubble Blast10.040.039%0.039%
Fire Skill Fruit: Fire Ball10.040.039%0.039%
Electric Skill Fruit: Lock-on Laser10.040.039%0.039%
Ground Skill Fruit: Sand Tornado10.040.039%0.039%
Ice Skill Fruit: Iceberg10.040.039%0.039%
Dragon Skill Fruit: Dragon Burst10.040.039%0.039%
Dragon Skill Fruit: Dragon Breath10.040.039%0.039%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Paldium Fragment26.5%1.1932~71
Small Pal Soul14.7%0.2951~31
Ore12.8%0.3832~41
Coal12.8%0.2551~31
Medium Pal Soul9.82%0.09811
Leather8.84%0.08811
Large Pal Soul6.87%0.06911
Ice Organ4.91%0.04911
Ultra Sphere1.96%0.0211
Legendary Sphere0.49%0.00511
Grass Skill Fruit: Solar Blast0.039%<0.00111
Grass Skill Fruit: Seed Mine0.039%<0.00111
Water Skill Fruit: Bubble Blast0.039%<0.00111
Fire Skill Fruit: Fire Ball0.039%<0.00111
Electric Skill Fruit: Lock-on Laser0.039%<0.00111
Ground Skill Fruit: Sand Tornado0.039%<0.00111
Ice Skill Fruit: Iceberg0.039%<0.00111
Dragon Skill Fruit: Dragon Burst0.039%<0.00111
Dragon Skill Fruit: Dragon Breath0.039%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.