π Sakurajima Fish Pond
Fish Ponds Β· SakurajimaThis table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.65 item stacks per opening.
Slots4
Avg picks2.65
Distinct items16
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 3500~4000 | 100 | 34.9% | 34.9% | |
| 1~2 | 50 | 17.5% | 17.5% | |
| 3500~4000 (step 10) | 30 | 10.5% | 10.5% | |
| 1~2 | 26 | 9.08% | 9.08% | |
| 1~2 | 26 | 9.08% | 9.08% | |
| 1~2 | 25 | 8.73% | 8.73% | |
| 1~2 | 20 | 6.98% | 6.98% | |
| 1~2 | 5 | 1.75% | 1.75% | |
| 1~2 | 3 | 1.05% | 1.05% | |
| 1 | 1.5 | 0.52% | 0.52% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 1 | 30 | 46.9% | 46.9% | |
| 1~2 | 20 | 31.3% | 31.3% | |
| 1~2 | 10 | 15.6% | 15.6% | |
| 1 | 2 | 3.13% | 3.13% | |
| 1 | 2 | 3.13% | 3.13% |
Slot 3
Slot chance 40%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 2~4 | 1 | 100% | 40% |
Slot 4
Slot chance 25%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 2~4 | 1 | 100% | 25% |
Per-item totals
| Item | Chance of at least 1 | Expected amount | Qty | Slots |
|---|---|---|---|---|
| 46.9% | 0.469 | 1 | 2 | |
| 45.4% | 1,701.6 | 3500~4000 | 1 | |
| 40% | 1.2 | 2~4 | 3 | |
| 31.3% | 0.469 | 1~2 | 2 | |
| 25% | 0.75 | 2~4 | 4 | |
| 17.5% | 0.262 | 1~2 | 1 | |
| 15.6% | 0.234 | 1~2 | 2 | |
| 9.08% | 0.136 | 1~2 | 1 | |
| 9.08% | 0.136 | 1~2 | 1 | |
| 8.73% | 0.131 | 1~2 | 1 | |
| 6.98% | 0.105 | 1~2 | 1 | |
| 3.13% | 0.031 | 1 | 2 | |
| 3.13% | 0.031 | 1 | 2 | |
| 1.75% | 0.026 | 1~2 | 1 | |
| 1.05% | 0.016 | 1~2 | 1 | |
| 0.52% | 0.005 | 1 | 1 |
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.