Drop Tablesβ€ΊFish Pondsβ€ΊSakurajima Fish Pond

🐟 Sakurajima Fish Pond

Fish Ponds Β· Sakurajima

This table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.65 item stacks per opening.

Slots4
Avg picks2.65
Distinct items16

Slot 1

Slot chance 100%10 items Β· total weight 286.5
ItemQtyWeightIn slotChance
Gold Coin3500~400010034.9%34.9%
Large Pal Soul1~25017.5%17.5%
Gold Coin3500~4000 (step 10)3010.5%10.5%
Assault Rifle Ammo1~2269.08%9.08%
Ultra Sphere1~2269.08%9.08%
Legendary Sphere1~2258.73%8.73%
Gold Key1~2206.98%6.98%
Medical Supplies1~251.75%1.75%
High Quality Recovery Meds1~231.05%1.05%
Intermediate Fishing Rod (Croajiro) Schematic11.50.52%0.52%

Slot 2

Slot chance 100%5 items Β· total weight 64
ItemQtyWeightIn slotChance
Diamond13046.9%46.9%
Training Manual (L)1~22031.3%31.3%
Training Manual (XL)1~21015.6%15.6%
Futuristic Technical Manual123.13%3.13%
Ancient Technical Manual123.13%3.13%

Slot 3

Slot chance 40%1 item Β· total weight 1
ItemQtyWeightIn slotChance
High Quality Pal Oil2~41100%40%

Slot 4

Slot chance 25%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Coralum Ore2~41100%25%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Diamond46.9%0.46912
Gold Coin45.4%1,701.63500~40001
High Quality Pal Oil40%1.22~43
Training Manual (L)31.3%0.4691~22
Coralum Ore25%0.752~44
Large Pal Soul17.5%0.2621~21
Training Manual (XL)15.6%0.2341~22
Assault Rifle Ammo9.08%0.1361~21
Ultra Sphere9.08%0.1361~21
Legendary Sphere8.73%0.1311~21
Gold Key6.98%0.1051~21
Futuristic Technical Manual3.13%0.03112
Ancient Technical Manual3.13%0.03112
Medical Supplies1.75%0.0261~21
High Quality Recovery Meds1.05%0.0161~21
Intermediate Fishing Rod (Croajiro) Schematic0.52%0.00511

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.