Drop Tablesβ€ΊEnemy Campsβ€ΊSakurajima Enemy Camp Chest 2

β›Ί Sakurajima Enemy Camp Chest 2

Enemy Camps Β· Sakurajima

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.

Slots3
Avg picks3
Distinct items40

Slot 1

Slot chance 100%34 items Β· total weight 161.704
ItemQtyWeightIn slotChance
Giant Pal Soul15030.9%30.9%
Gold Coin6500~7000 (step 10)3018.6%18.6%
Ultimate Sphere12515.5%15.5%
Gold Key12012.4%12.4%
Semi-Auto Shotgun Schematic 1174.33%4.33%
High Grade Medical Supplies153.09%3.09%
Laser Rifle Schematic 1153.09%3.09%
High Quality Recovery Meds131.86%1.86%
Flamethrower Schematic 1131.86%1.86%
Plasteel Armor Schematic 1131.86%1.86%
Plasteel Helmet Schematic 1121.24%1.24%
Heat Resistant Plasteel Armor Schematic 111.50.93%0.93%
Cold Resistant Plasteel Armor Schematic 111.50.93%0.93%
Semi-Auto Shotgun Schematic 211.40.87%0.87%
Laser Rifle Schematic 2110.62%0.62%
Flamethrower Schematic 210.60.37%0.37%
Plasteel Armor Schematic 210.60.37%0.37%
Plasteel Helmet Schematic 210.40.25%0.25%
Heat Resistant Plasteel Armor Schematic 210.30.19%0.19%
Cold Resistant Plasteel Armor Schematic 210.30.19%0.19%
Semi-Auto Shotgun Schematic 310.280.17%0.17%
Laser Rifle Schematic 310.20.12%0.12%
Flamethrower Schematic 310.120.074%0.074%
Plasteel Armor Schematic 310.120.074%0.074%
Plasteel Helmet Schematic 310.080.049%0.049%
Heat Resistant Plasteel Armor Schematic 310.060.037%0.037%
Cold Resistant Plasteel Armor Schematic 310.060.037%0.037%
Semi-Auto Shotgun Schematic 410.0560.035%0.035%
Laser Rifle Schematic 410.040.025%0.025%
Flamethrower Schematic 410.0240.015%0.015%
Plasteel Armor Schematic 410.0240.015%0.015%
Plasteel Helmet Schematic 410.0160.0099%0.0099%
Heat Resistant Plasteel Armor Schematic 410.0120.0074%0.0074%
Cold Resistant Plasteel Armor Schematic 410.0120.0074%0.0074%

Slot 2

Slot chance 100%1 item Β· total weight 100
ItemQtyWeightIn slotChance
Gold Coin4500~5000100100%100%

Slot 3

Slot chance 100%6 items Β· total weight 105
ItemQtyWeightIn slotChance
Gatling Gun Ammo1~32624.8%24.8%
Legendary Sphere1~32624.8%24.8%
Mammorest Curry1~22624.8%24.8%
Training Manual (XL)1~21514.3%14.3%
Training Manual (L)2~3109.52%9.52%
Pal Reverser1~221.9%1.9%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Gold Coin100%6,002.34500~700012
Giant Pal Soul30.9%0.30911
Gatling Gun Ammo24.8%0.4951~33
Legendary Sphere24.8%0.4951~33
Mammorest Curry24.8%0.3711~23
Ultimate Sphere15.5%0.15511
Training Manual (XL)14.3%0.2141~23
Gold Key12.4%0.12411
Training Manual (L)9.52%0.2382~33
Semi-Auto Shotgun Schematic 14.33%0.04311
High Grade Medical Supplies3.09%0.03111
Laser Rifle Schematic 13.09%0.03111
Pal Reverser1.9%0.0291~23
High Quality Recovery Meds1.86%0.01911
Flamethrower Schematic 11.86%0.01911
Plasteel Armor Schematic 11.86%0.01911
Plasteel Helmet Schematic 11.24%0.01211
Heat Resistant Plasteel Armor Schematic 10.93%0.00911
Cold Resistant Plasteel Armor Schematic 10.93%0.00911
Semi-Auto Shotgun Schematic 20.87%0.00911
Laser Rifle Schematic 20.62%0.00611
Flamethrower Schematic 20.37%0.00411
Plasteel Armor Schematic 20.37%0.00411
Plasteel Helmet Schematic 20.25%0.00211
Heat Resistant Plasteel Armor Schematic 20.19%0.00211
Cold Resistant Plasteel Armor Schematic 20.19%0.00211
Semi-Auto Shotgun Schematic 30.17%0.00211
Laser Rifle Schematic 30.12%0.00111
Flamethrower Schematic 30.074%<0.00111
Plasteel Armor Schematic 30.074%<0.00111
Plasteel Helmet Schematic 30.049%<0.00111
Heat Resistant Plasteel Armor Schematic 30.037%<0.00111
Cold Resistant Plasteel Armor Schematic 30.037%<0.00111
Semi-Auto Shotgun Schematic 40.035%<0.00111
Laser Rifle Schematic 40.025%<0.00111
Flamethrower Schematic 40.015%<0.00111
Plasteel Armor Schematic 40.015%<0.00111
Plasteel Helmet Schematic 40.0099%<0.00111
Heat Resistant Plasteel Armor Schematic 40.0074%<0.00111
Cold Resistant Plasteel Armor Schematic 40.0074%<0.00111

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.