Drop Tables›Expeditions›Sakurajima Expedition Reward

🧭 Sakurajima Expedition Reward

Expeditions · Sakurajima

This table has 10 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 10 item stacks per opening.

Slots10
Avg picks10
Distinct items14

Slot 1

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Pal Manuscript17~201100%100%

Slot 2

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Legendary Sphere5~101100%100%

Slot 3

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ultimate Sphere4~81100%100%

Slot 4

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ore50~801100%100%

Slot 5

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Crude Oil15~301100%100%

Slot 6

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Large Pal Soul5~7150%50%
Giant Pal Soul3~6150%50%

Slot 9

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Broncherry Meat3~7150%50%
Mozzarina Meat3~7150%50%

Slot 10

Slot chance 100%3 items · total weight 150
ItemQtyWeightIn slotChance
Xenolord Slab Fragment1~25033.3%33.3%
Hartalis Slab Fragment1~25033.3%33.3%
Blazamut Ryu Slab Fragment1~25033.3%33.3%

Slot 11

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Parts6~71100%100%

Slot 12

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Core1~21100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Ore100%6550~804
Crude Oil100%22.515~305
Ancient Pal Manuscript100%18.517~201
Legendary Sphere100%7.55~102
Ancient Civilization Parts100%6.56~711
Ultimate Sphere100%64~83
Ancient Civilization Core100%1.51~212
Large Pal Soul50%35~76
Broncherry Meat50%2.53~79
Mozzarina Meat50%2.53~79
Giant Pal Soul50%2.253~66
Xenolord Slab Fragment33.3%0.51~210
Hartalis Slab Fragment33.3%0.51~210
Blazamut Ryu Slab Fragment33.3%0.51~210

How the numbers work

Chance of an item = slot chance × (item weight ÷ total weight of the slot).

Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.