Drop Tablesβ€ΊEnemy Campsβ€ΊSakurajima Enemy Camp Final Chest

β›Ί Sakurajima Enemy Camp Final Chest

Enemy Camps Β· Sakurajima

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots5
Avg picks4
Distinct items50

Slot 1

Slot chance 100%30 items Β· total weight 88.704

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Kinship Peach11100%100%

Slot 3

Slot chance 100%3 items Β· total weight 150
ItemQtyWeightIn slotChance
Xenolord Slab Fragment15033.3%33.3%
Hartalis Slab Fragment15033.3%33.3%
Blazamut Ryu Slab Fragment15033.3%33.3%

Slot 4

Slot chance 0.1%12 items Β· total weight 12

Slot 5

Slot chance 100%4 items Β· total weight 100
ItemQtyWeightIn slotChance
Treasure Map Rare13030%30%
Paper Lantern Schematic12525%25%
Red Wooden Lantern Schematic12525%25%
Treasure Map Epic12020%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Kinship Peach100%112
Ancient Technical Manual33.8%0.6761~31
Futuristic Technical Manual33.8%0.33811
Xenolord Slab Fragment33.3%0.33313
Hartalis Slab Fragment33.3%0.33313
Blazamut Ryu Slab Fragment33.3%0.33313
Treasure Map Rare30%0.315
Paper Lantern Schematic25%0.2515
Red Wooden Lantern Schematic25%0.2515
Treasure Map Epic20%0.215
Assault Rifle Schematic 17.89%0.07911
Semi-Auto Shotgun Schematic 15.64%0.05611
Laser Rifle Schematic 13.38%0.03411
Plasteel Armor Schematic 13.38%0.03411
Plasteel Helmet Schematic 12.25%0.02311
Heat Resistant Plasteel Armor Schematic 11.69%0.01711
Cold Resistant Plasteel Armor Schematic 11.69%0.01711
Assault Rifle Schematic 21.58%0.01611
Semi-Auto Shotgun Schematic 21.13%0.01111
Laser Rifle Schematic 20.68%0.00711
Plasteel Armor Schematic 20.68%0.00711
Plasteel Helmet Schematic 20.45%0.00511
Heat Resistant Plasteel Armor Schematic 20.34%0.00311
Cold Resistant Plasteel Armor Schematic 20.34%0.00311
Assault Rifle Schematic 30.32%0.00311
Semi-Auto Shotgun Schematic 30.23%0.00211
Laser Rifle Schematic 30.14%0.00111
Plasteel Armor Schematic 30.14%0.00111
Plasteel Helmet Schematic 30.09%<0.00111
Heat Resistant Plasteel Armor Schematic 30.068%<0.00111
Cold Resistant Plasteel Armor Schematic 30.068%<0.00111
Assault Rifle Schematic 40.063%<0.00111
Semi-Auto Shotgun Schematic 40.045%<0.00111
Laser Rifle Schematic 40.027%<0.00111
Plasteel Armor Schematic 40.027%<0.00111
Plasteel Helmet Schematic 40.018%<0.00111
Heat Resistant Plasteel Armor Schematic 40.014%<0.00111
Cold Resistant Plasteel Armor Schematic 40.014%<0.00111
Applied Kindling Handbook I0.0083%<0.00114
Applied Watering Handbook I0.0083%<0.00114
Applied Planting Handbook I0.0083%<0.00114
Applied Generating Electricity Handbook I0.0083%<0.00114
Applied Handiwork Handbook I0.0083%<0.00114
Applied Gathering Handbook I0.0083%<0.00114
Applied Lumbering Handbook I0.0083%<0.00114
Applied Mining Handbook I0.0083%<0.00114
Applied Medicine Production Handbook I0.0083%<0.00114
Applied Cooling Handbook I0.0083%<0.00114
Applied Transporting Handbook I0.0083%<0.00114
Applied Ranching Handbook I0.0083%<0.00114

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.