Drop Tables›Expeditions›Volcano Expedition Reward

🧭 Volcano Expedition Reward

Expeditions · Volcano

This table has 9 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 9 item stacks per opening.

Slots9
Avg picks9
Distinct items12

Slot 1

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Pal Manuscript10~131100%100%

Slot 2

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Hyper Sphere4~81100%100%

Slot 4

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Sulfur20~401100%100%

Slot 5

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ore30~501100%100%

Slot 6

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Medium Pal Soul5~7150%50%
Large Pal Soul3~5150%50%

Slot 9

Slot chance 100%2 items · total weight 2
ItemQtyWeightIn slotChance
Caprity Meat3~8150%50%
Raw Kelpsea3~8150%50%

Slot 10

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Cavern Mushroom4~81100%100%

Slot 11

Slot chance 100%2 items · total weight 50
ItemQtyWeightIn slotChance
Bellanoir's Slab Fragment1~22550%50%
Bellanoir Libero's Slab Fragment1~22550%50%

Slot 12

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Parts3~41100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Ore100%4030~505
Sulfur100%3020~404
Ancient Pal Manuscript100%11.510~131
Hyper Sphere100%64~82
Cavern Mushroom100%64~810
Ancient Civilization Parts100%3.53~412
Medium Pal Soul50%35~76
Caprity Meat50%2.753~89
Raw Kelpsea50%2.753~89
Large Pal Soul50%23~56
Bellanoir's Slab Fragment50%0.751~211
Bellanoir Libero's Slab Fragment50%0.751~211

How the numbers work

Chance of an item = slot chance × (item weight ÷ total weight of the slot).

Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.