🧭 Grassland Expedition Reward (Hard)
Expeditions · GrasslandThis table has 9 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 9 item stacks per opening.
Slots9
Avg picks9
Distinct items9
Slot 1
Slot chance 100%1 item · total weight 1Slot 2
Slot chance 100%1 item · total weight 1| Item | Qty | Weight | In slot | Chance |
|---|
Sol Sphere | 10~20 | 1 | 100% | 100% |
Slot 3
Slot chance 100%1 item · total weight 1Slot 4
Slot chance 100%1 item · total weight 1Slot 5
Slot chance 100%1 item · total weight 1| Item | Qty | Weight | In slot | Chance |
|---|
Leather | 10~20 | 1 | 100% | 100% |
Slot 6
Slot chance 100%1 item · total weight 1| Item | Qty | Weight | In slot | Chance |
|---|
Ore | 10~20 | 1 | 100% | 100% |
Slot 7
Slot chance 100%1 item · total weight 1Slot 8
Slot chance 100%1 item · total weight 1Slot 9
Slot chance 100%1 item · total weight 1Per-item totals
per openingHow the numbers work
Chance of an item = slot chance × (item weight ÷ total weight of the slot).
Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.