Drop Tablesβ€ΊFish Pondsβ€ΊWorld Tree Fish Pond

🐟 World Tree Fish Pond

Fish Ponds Β· World Tree

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4.4 item stacks per opening.

Slots5
Avg picks4.4
Distinct items12

Slot 1

Slot chance 100%3 items Β· total weight 65
ItemQtyWeightIn slotChance
Ancient Sphere12538.5%38.5%
Gold Key12030.8%30.8%
Ancient Civilization Core1~32030.8%30.8%

Slot 2

Slot chance 100%3 items Β· total weight 86
ItemQtyWeightIn slotChance
Diamond17890.7%90.7%
High Grade Medical Supplies155.81%5.81%
High Quality Recovery Meds133.49%3.49%

Slot 3

Slot chance 40%4 items Β· total weight 93
ItemQtyWeightIn slotChance
Gold Coin7000~75004245.2%18.1%
Sol Sphere1~32628%11.2%
Training Manual (XL)1~21516.1%6.45%
Training Manual (L)2~31010.8%4.3%

Slot 4

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Coralum Ore12~211100%100%

Slot 5

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
World Tree Holy Water10~151100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Coralum Ore100%16.512~214
World Tree Holy Water100%12.510~155
Diamond90.7%0.90712
Ancient Sphere38.5%0.38511
Ancient Civilization Core30.8%0.6151~31
Gold Key30.8%0.30811
Gold Coin18.1%1,309.77000~75003
Sol Sphere11.2%0.2241~33
Training Manual (XL)6.45%0.0971~23
High Grade Medical Supplies5.81%0.05812
Training Manual (L)4.3%0.1082~33
High Quality Recovery Meds3.49%0.03512

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.