Drop Tablesβ€ΊElemental Chestsβ€ΊWorld Tree Elemental Treasure Chest (Water)

πŸ”₯ World Tree Elemental Treasure Chest (Water)

Elemental Chests Β· World Tree

This table has 4 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4 item stacks per opening.

Slots4
Avg picks4
Distinct items15

Slot 1

Slot chance 100%3 items Β· total weight 99
ItemQtyWeightIn slotChance
Water Radiant Gem5~103333.3%33.3%
Ice Radiant Gem5~103333.3%33.3%
Grass Radiant Gem5~103333.3%33.3%

Slot 2

Slot chance 100%1 item Β· total weight 25
ItemQtyWeightIn slotChance
Gold Key1~225100%100%

Slot 3

Slot chance 100%6 items Β· total weight 102.5
ItemQtyWeightIn slotChance
Dog Coin20~309087.8%87.8%
Applied Watering Handbook I12.52.44%2.44%
Applied Transporting Handbook I12.52.44%2.44%
Applied Ranching Handbook I12.52.44%2.44%
Applied Cooling Handbook I12.52.44%2.44%
Applied Planting Handbook I12.52.44%2.44%

Slot 4

Slot chance 100%5 items Β· total weight 22.83
ItemQtyWeightIn slotChance
Decayed Ancient Relic1~101043.8%43.8%
Dormant Ancient Relic1~5521.9%21.9%
Gorgeous Ancient Relic1~33.3314.6%14.6%
Glowing Ancient Relic1~22.511%11%
Glistening Ancient Relic128.76%8.76%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Gold Key100%1.51~22
Dog Coin87.8%2220~303
Decayed Ancient Relic43.8%2.4091~104
Water Radiant Gem33.3%2.55~101
Ice Radiant Gem33.3%2.55~101
Grass Radiant Gem33.3%2.55~101
Dormant Ancient Relic21.9%0.6571~54
Gorgeous Ancient Relic14.6%0.2921~34
Glowing Ancient Relic11%0.1641~24
Glistening Ancient Relic8.76%0.08814
Applied Watering Handbook I2.44%0.02413
Applied Transporting Handbook I2.44%0.02413
Applied Ranching Handbook I2.44%0.02413
Applied Cooling Handbook I2.44%0.02413
Applied Planting Handbook I2.44%0.02413

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.