Drop Tablesβ€ΊExpeditionsβ€ΊSky Island Expedition Reward

🧭 Sky Island Expedition Reward

Expeditions Β· Sky Island

This table has 9 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 9 item stacks per opening.

Slots9
Avg picks9
Distinct items12

Slot 1

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Ancient Pal Manuscript23~251100%100%

Slot 2

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Sol Sphere10~201100%100%

Slot 4

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Soralite30~501100%100%

Slot 5

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Coralum Ore30~501100%100%

Slot 6

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Giant Pal Soul4~81100%100%

Slot 9

Slot chance 100%2 items Β· total weight 2
ItemQtyWeightIn slotChance
Broncherry Meat3~7150%50%
Mammorest Meat3~7150%50%

Slot 10

Slot chance 100%3 items Β· total weight 150
ItemQtyWeightIn slotChance
Xenolord Slab Fragment1~25033.3%33.3%
Hartalis Slab Fragment1~25033.3%33.3%
Blazamut Ryu Slab Fragment1~25033.3%33.3%

Slot 11

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Parts8~91100%100%

Slot 12

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Ancient Civilization Core3~41100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Soralite100%4030~504
Coralum Ore100%4030~505
Ancient Pal Manuscript100%2423~251
Sol Sphere100%1510~202
Ancient Civilization Parts100%8.58~911
Giant Pal Soul100%64~86
Ancient Civilization Core100%3.53~412
Broncherry Meat50%2.53~79
Mammorest Meat50%2.53~79
Xenolord Slab Fragment33.3%0.51~210
Hartalis Slab Fragment33.3%0.51~210
Blazamut Ryu Slab Fragment33.3%0.51~210

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.