Drop Tablesβ€ΊSkill Fruit Treesβ€ΊDark Island Skill Fruit Tree

🌳 Dark Island Skill Fruit Tree

Skill Fruit Trees Β· Dark Island

This table has 1 slot. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 1 item stacks per opening.

Slots1
Avg picks1
Distinct items37

Slot 1

Slot chance 100%37 items Β· total weight 37

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Skill Fruit: Air Blade2.7%0.02711
Grass Skill Fruit: Circle Vine2.7%0.02711
Grass Skill Fruit: Multicutter2.7%0.02711
Water Skill Fruit: Splash2.7%0.02711
Water Skill Fruit: Curtain Splash2.7%0.02711
Fire Skill Fruit: Flame Wall2.7%0.02711
Fire Skill Fruit: Volcanic Rain2.7%0.02711
Electric Skill Fruit: TriSpark2.7%0.02711
Electric Skill Fruit: Thunder Rain2.7%0.02711
Electric Skill Fruit: Thunderstorm2.7%0.02711
Ground Skill Fruit: Rockburst2.7%0.02711
Ground Skill Fruit: Sand Twister2.7%0.02711
Ice Skill Fruit: Icicle Line2.7%0.02711
Ice Skill Fruit: Diamond Rain2.7%0.02711
Dark Skill Fruit: Dark Cannon2.7%0.02711
Dark Skill Fruit: Dark Arrow2.7%0.02711
Dark Skill Fruit: Umbral Surge2.7%0.02711
Dark Skill Fruit: Apocalypse2.7%0.02711
Dragon Skill Fruit: Beam Slicer2.7%0.02711
Dragon Skill Fruit: Comet Strike2.7%0.02711
Dragon Skill Fruit: Blast Cannon2.7%0.02711
Skill Fruit: Pal Blast2.7%0.02711
Skill Fruit: Implode2.7%0.02711
Grass Skill Fruit: Solar Blast2.7%0.02711
Water Skill Fruit: Hydro Laser2.7%0.02711
Fire Skill Fruit: Ignis Rage2.7%0.02711
Fire Skill Fruit: Flare Storm2.7%0.02711
Electric Skill Fruit: Tri-Lightning2.7%0.02711
Electric Skill Fruit: Lightning Strike2.7%0.02711
Ground Skill Fruit: Sand Tornado2.7%0.02711
Ground Skill Fruit: Stone Blast2.7%0.02711
Ice Skill Fruit: Iceberg2.7%0.02711
Ice Skill Fruit: Crystal Breath2.7%0.02711
Dark Skill Fruit: Nightmare Ball2.7%0.02711
Dark Skill Fruit: Dark Laser2.7%0.02711
Dragon Skill Fruit: Dragon Meteor2.7%0.02711
Dragon Skill Fruit: Dragon Burst2.7%0.02711

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.