Drop Tablesβ€ΊEnemy Campsβ€ΊDark Island Sea Base Chest

β›Ί Dark Island Sea Base Chest

Enemy Camps Β· Dark Island

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.

Slots3
Avg picks3
Distinct items35

Slot 1

Slot chance 100%26 items Β· total weight 161.32

Slot 2

Slot chance 100%1 item Β· total weight 100
ItemQtyWeightIn slotChance
Gold Coin4500~5000100100%100%

Slot 3

Slot chance 100%10 items Β· total weight 217
ItemQtyWeightIn slotChance
Alluring Bait6~103013.8%13.8%
Coralum Ore20~303013.8%13.8%
Mechanical Bow Ammo5~102612%12%
Combat SMG Ammo10~152612%12%
Prototype Shotgun Ammo5~102612%12%
Exotic Sphere1~32612%12%
Mammorest Curry1~22612%12%
Training Manual (XL)1~2156.91%6.91%
Training Manual (L)2~3104.61%4.61%
Pal Reverser1~220.92%0.92%

Per-item totals

per opening

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.