βΊ Dark Island Sea Base Chest
Enemy Camps Β· Dark IslandThis table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 3 item stacks per opening.
Slots3
Avg picks3
Distinct items35
Slot 1
Slot chance 100%Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 4500~5000 | 100 | 100% | 100% |
Slot 3
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 6~10 | 30 | 13.8% | 13.8% | |
| 20~30 | 30 | 13.8% | 13.8% | |
| 5~10 | 26 | 12% | 12% | |
| 10~15 | 26 | 12% | 12% | |
| 5~10 | 26 | 12% | 12% | |
| 1~3 | 26 | 12% | 12% | |
| 1~2 | 26 | 12% | 12% | |
| 1~2 | 15 | 6.91% | 6.91% | |
| 2~3 | 10 | 4.61% | 4.61% | |
| 1~2 | 2 | 0.92% | 0.92% |
Per-item totals
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.